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// mouse.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "mouse.h"
#include "mouseDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMouseApp
BEGIN_MESSAGE_MAP(CMouseApp, CWinApp)
//{{AFX_MSG_MAP(CMouseApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMouseApp construction
CMouseApp::CMouseApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMouseApp object
CMouseApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMouseApp initialization
BOOL CMouseApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CMouseDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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Programming using MFC and ATL for almost 12 years now. Currently studying Operating System implementation as well as Image processing. Previously worked on DSP and the use of FFT for audio application. Programmed using ADO, ODBC, ATL, COM, MFC for shell interfacing, databasing tasks, Internet items, and customization programs.