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using System;
using System.Collections.Generic;
using System.Text;
namespace Eucalypto.Wiki
{
public class Category : IAccessControl
{
protected Category()
{
}
public Category(string name, string displayName)
{
Name = name;
DisplayName = displayName;
}
private string mId;
public virtual string Id
{
get { return mId; }
protected set { mId = value; }
}
private string mName;
public virtual string Name
{
get { return mName; }
protected set
{
Eucalypto.EntityHelper.ValidateCode("Name", value);
mName = value;
}
}
private string mDisplayName;
public virtual string DisplayName
{
get { return mDisplayName; }
set { mDisplayName = value; }
}
private string mDescription;
public virtual string Description
{
get { return mDescription; }
set { mDescription = value; }
}
private string mReadPermissions = SecurityHelper.ALL_USERS;
public virtual string ReadPermissions
{
get { return mReadPermissions; }
set { mReadPermissions = value; }
}
private string mEditPermissions = SecurityHelper.NONE;
public virtual string EditPermissions
{
get { return mEditPermissions; }
set { mEditPermissions = value; }
}
private string mInsertPermissions = SecurityHelper.AUTHENTICATED_USERS;
public virtual string InsertPermissions
{
get { return mInsertPermissions; }
set { mInsertPermissions = value; }
}
private string mDeletePermissions = SecurityHelper.NONE;
public virtual string DeletePermissions
{
get { return mDeletePermissions; }
set { mDeletePermissions = value; }
}
private string mApprovePermissions = SecurityHelper.NONE;
/// <summary>
/// Gets or sets the roles that are enabled to approve and enable the articles
/// </summary>
public virtual string ApprovePermissions
{
get { return mApprovePermissions; }
set { mApprovePermissions = value; }
}
private bool mAutoApprove = true;
/// <summary>
/// Gets or sets if automatically approve the article when adding it.
/// If set to true the editor don't need to approve the articles, their are automatically approved.
/// </summary>
public virtual bool AutoApprove
{
get { return mAutoApprove; }
set { mAutoApprove = value; }
}
private bool mAttachEnabled = true;
public virtual bool AttachEnabled
{
get { return mAttachEnabled; }
set { mAttachEnabled = value; }
}
private string mAttachExtensions = Attachment.FileHelper.EXTENSIONS_ALL;
/// <summary>
/// Accepted file name extensions.
/// </summary>
public virtual string AttachExtensions
{
get { return mAttachExtensions; }
set { mAttachExtensions = value; }
}
private int mAttachMaxSize = 500;
/// <summary>
/// Maximum size of the attachment file expressed in kb
/// </summary>
public virtual int AttachMaxSize
{
get { return mAttachMaxSize; }
set { mAttachMaxSize = value; }
}
private XHtmlMode mXHtmlMode = XHtmlMode.StrictValidation;
/// <summary>
/// Gets or sets the xhtml validation mode
/// </summary>
public virtual XHtmlMode XHtmlMode
{
get { return mXHtmlMode; }
set { mXHtmlMode = value; }
}
private WikiBackupMode mBackupMode = WikiBackupMode.Always;
/// <summary>
/// Gets or sets the backup mode
/// </summary>
public virtual WikiBackupMode BackupMode
{
get { return mBackupMode; }
set { mBackupMode = value; }
}
private IList<Article> mArticles;
protected IList<Article> Articles
{
get { return mArticles; }
set { mArticles = value; }
}
}
}
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