pluginsystem_src.zip
defmaker.exe
defmaker
defmaker.dsp
defmaker.dsw
DLL+EXE
BMPParser
BMPParser.dsp
Host.dsw
Host
Host.dsp
HostExe.dsp
Release
BMPParser.imp
Host.dll
HostExe.exe
TGAParser.imp
TGAParser
TGAParser.dsp
EXE
BMPParser
BMPParser.dsp
Host.dsp
Host.dsw
ImageParser
ImageParser.dsp
Release
BMPParser.imp
Host.exe
TGAParser.imp
TGAParser
TGAParser.dsp
Interface
BMPParser
BMPParser.dsp
Host.dsp
Host.dsw
Release
BMPParser.imp
Host.exe
TGAParser.imp
TGAParser
TGAParser.dsp
readme.rtf
TestImage1.bmp
TestImage2.tga
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// BMPParser.cpp - a very simple BMP file parser
//
// Part of the Plugin System tutorial
//
///////////////////////////////////////////////////////////////////////////////
#include <windows.h>
#include <stdio.h>
#include "..\ImageParser.h"
// CBMPParser implements the IImageParser interface
class CBMPParser: public IImageParser
{
public:
virtual HBITMAP ParseFile( const char *fname );
virtual bool SupportsType( const char *type ) const;
private:
HBITMAP CreateBitmap( int width, int height, void **data );
};
// Creates a bitmap with the specified size
HBITMAP CBMPParser::CreateBitmap( int width, int height, void **data )
{
BITMAPINFO bmi={sizeof(BITMAPINFOHEADER),width,height,1,24,0,0,0,0,0,0};
return CreateDIBSection(NULL,&bmi,DIB_RGB_COLORS,data,0,0);
}
// Parses a BMP file
HBITMAP CBMPParser::ParseFile( const char *fname )
{
FILE *f=fopen(fname,"rb");
if (!f) return NULL;
BITMAPFILEHEADER bmfh;
memset(&bmfh,0,sizeof(bmfh));
fread(&bmfh,sizeof(bmfh),1,f);
BITMAPINFOHEADER bmih;
memset(&bmih,0,sizeof(bmih));
fread(&bmih,sizeof(bmih),1,f);
int width=bmih.biWidth;
int height=bmih.biHeight;
if (bmih.biBitCount!=24) {
// only 24 bit images are supported
fclose(f);
return NULL;
}
// create the HBITMAP
void *data;
HBITMAP bitmap=CreateBitmap(width,height,&data);
if (!bitmap) {
fclose(f);
return NULL;
}
// read the pixels
int pitch=(width*3+3)&~3;
fread(data,pitch,height,f);
fclose(f);
return bitmap;
}
// Notifies the host that the plugin supports the BMP type
bool CBMPParser::SupportsType( const char *type ) const
{
return stricmp(type,".bmp")==0;
}
static CBMPParser g_BMPParser;
// The host calls this function to get access to the image parser
extern "C" __declspec(dllexport) IImageParser *GetParser( void ) { return &g_BMPParser; }
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Ivo started programming in 1985 on an Apple ][ clone. He graduated from Sofia University, Bulgaria with a MSCS degree. Ivo has been working as a professional programmer for over 12 years, and as a professional game programmer for over 10. He is currently employed in Pandemic Studios, a video game company in Los Angeles, California.