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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include "TestClassCallers.h"
extern "C" EXAMPLEUNMANAGEDDLL_API CUnmanagedTestClass* CreateTestClass()
{
return new CUnmanagedTestClass();
}
extern "C" EXAMPLEUNMANAGEDDLL_API void DisposeTestClass(CUnmanagedTestClass* pObject)
{
if(pObject != NULL)
{
delete pObject;
pObject = NULL;
}
}
extern "C" EXAMPLEUNMANAGEDDLL_API void CallPassInt(CUnmanagedTestClass* pObject, int nValue)
{
if(pObject != NULL)
{
pObject->PassInt(nValue);
}
}
extern "C" EXAMPLEUNMANAGEDDLL_API void CallPassString(CUnmanagedTestClass* pObject, char* pchValue)
{
if(pObject != NULL)
{
pObject->PassString(pchValue);
}
}
extern "C" EXAMPLEUNMANAGEDDLL_API char* CallReturnString(CUnmanagedTestClass* pObject)
{
if(pObject != NULL)
{
return pObject->ReturnString();
}
return NULL;
}
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In a nutshell, my forte is Windows, Macintosh, and cross-platform development, and my interests are in UI, image processing, and MIDI application development.