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A Simple Wizard Control for .Net 2.0 with Full Designer Support

, 4 Feb 2008
This is a simple yet powerful wizard framework for .Net 2.0. Just drag and drop and your component is ready for use.
Prize winner in Competition "Best C# article of Apr 2007"
wizardbase_demo.zip
wizarddemo_demo.zip
wizarddemo_lib.zip
wizarddemo_src.zip
WizardDemo
WizardBase
Collection
vssver2.scc
Converters
vssver2.scc
Designers
vssver2.scc
EventArgs
vssver2.scc
Properties
vssver2.scc
Resources
back.png
icon.png
left.png
Top.png
vssver2.scc
Steps
vssver2.scc
Structures
vssver2.scc
WizardDemo
Properties
licenses.licx
Settings.settings
vssver2.scc
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{C742E00B-3933-4834-BC41-19848E1E3AF2}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>WizardBase</RootNamespace>
    <AssemblyName>WizardBase</AssemblyName>
    <SccProjectName>
    </SccProjectName>
    <SccLocalPath>
    </SccLocalPath>
    <SccAuxPath>
    </SccAuxPath>
    <SccProvider>
    </SccProvider>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Design" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Drawing.Design" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Collection\WizardStepCollectionEditor.cs" />
    <Compile Include="Converters\CustomFileNameEditor.cs" />
    <Compile Include="Converters\PDesc.cs" />
    <Compile Include="EventArgs\GenericCancelEventArgs.cs" />
    <Compile Include="EventArgs\GenericChangeEventArgs.cs" />
    <Compile Include="Collection\GenericCollection.cs" />
    <Compile Include="Converters\GenericCollectionConverter.cs" />
    <Compile Include="Converters\GenericConverter.cs" />
    <Compile Include="EventArgs\GenericEventArgs.cs" />
    <Compile Include="Steps\IntermediateStep.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Steps\LicenceStep.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <Compile Include="Steps\StartStep.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Steps\WizardControl.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Steps\FinishStep.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Designers\WizardDesigner.cs" />
    <Compile Include="Designers\WizardDesignerActionList.cs" />
    <Compile Include="Steps\WizardStep.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Designers\WizardStepDesigner.cs" />
    <Compile Include="Structures\ColorPair.cs" />
    <Compile Include="Structures\TextAppearence.cs" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Properties\Resources.resx">
      <SubType>Designer</SubType>
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
    </EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\back.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\icon.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\left.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Top.png" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Manish Ranjan Kumar
Software Developer (Senior)
India India
No Biography provided

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