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Dynamic Code Generation Using CodeDOM

, 1 Jul 2007 Ms-PL
This article explains how CodeDOM can be used to generate code dynamcially and build it using dynamic code compilation. It also explains how to apply custom attributes.
DynamicCodeGeneration_src
Base
Base
bin
Debug
obj
Debug
Refactor
DynamicCodeGeneration.Base.dll
TempPE
Properties
CodeGenerator
bin
Debug
Derived.dll
DerivedAssembly.dll
DynamicCodeGeneration.CodeGenerator.vshost.exe
obj
Debug
Refactor
TempPE
Properties.Resources.Designer.cs.dll
Properties
CustomAttributes
DynamicCodeGeneration.CustomAttributes
bin
Debug
obj
Debug
Refactor
DynamicCodeGeneration.CustomAttributes.dll
TempPE
Properties
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{C976C24D-F958-4883-A43A-9E8EC24BEB37}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>DynamicCodeGeneration.CustomAttributes</RootNamespace>
    <AssemblyName>DynamicCodeGeneration.CustomAttributes</AssemblyName>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="ClassLevelAttribute.cs" />
    <Compile Include="Enums.cs" />
    <Compile Include="MethodLevelAttribute.cs" />
    <Compile Include="AssemblyLevelAttribute.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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License

This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)

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About the Author

Piyush S Bhatnagar
Web Developer
United States United States
I work with Proteans Software Solutions. Interests include software architecture, design patterns, agile, scrum development, automated acceptance testing, books, music, travel, movies...

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