- engine_pro_src_baseline_070302.zip
- Engine_Pro_Src_Baseline_070302
- Engine_Pro_C_Src
- inc
- Makefile
- mssccprj.scc
- SME.dsw
- SME.plg
- SME.positions
- SME.sln
- sme
- sme_conf.h
- sme_conf.h.bak
- test
- player_explicit_entry_exit
- player_ortho_state
- player_pseudo_state
- vssver2.scc
- Engine_Pro_Cpp_Src
- inc
- Makefile
- mssccprj.scc
- SME.dsw
- SME.ncb
- SME.opt
- SME.plg
- SME.positions
- SME.sln
- SME.suo
- sme
- sme_conf.h
- test
- player_explicit_entry_exit
- player_pseudo_state
- vssver2.scc
- Update_070318.txt
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/* ==============================================================================================================================
* This notice must be untouched at all times.
*
* Copyright IntelliWizard Inc.
* All rights reserved.
* LICENSE: LGPL.
* Redistributions of source code modifications must send back to the Intelliwizard Project and republish them.
* Web: http://www.intelliwizard.com
* eMail: info@intelliwizard.com
* We provide technical supports for UML StateWizard users.
* ==============================================================================================================================*/
/* A state machine sample running on Linux/Win32 platforms, refer to Readme.txt.
*/
#include <stdio.h>
#include "sme_cross_platform.h"
#include "sme_ext_event.h"
#include "sme.h"
#include "sme_debug.h"
#if SME_CPP
#include "Player.h"
#else
#include "Player_c.h"
#endif
#include "SingleState.h"
#include "EventId.h"
#ifdef WIN32
unsigned __stdcall ConsoleProc(void *Param);
#else
void* ConsoleProc(void *Param);
#endif
BOOL g_bQuit=FALSE;
#if SME_CPP
SME_DEC_EXT_APP_VAR(Player1, Player)
SME_DEC_EXT_APP_VAR(SingleState1, SingleState)
#else
SME_DEC_EXT_APP_VAR(Player1)
SME_DEC_EXT_APP_VAR(SingleState1)
#endif
SME_THREAD_CONTEXT_T g_AppThreadContext;
int main(int argc, char* argv[])
{
XTHREADHANDLE ThreadHandle = 0;
int ret;
printf("Cross-Platform Player Applicaton. \n");
// Install thread local storage data functions.
XTlsAlloc();
SmeSetTlsProc(XSetThreadContext, XGetThreadContext);
////////////////////////////////////////////////////////////////
// Engine initialization.
SmeInitEngine(&g_AppThreadContext); // Initialize engine
// Save the thread context pointer to the TLS.
// XSetThreadContext(&g_AppThreadContext);
// Install event handler functions.
SmeSetExtEventOprProc(XGetExtEvent, XDelExtEvent);
// Install memory operation functions.
// SmeSetMemOprProc(SrvMAlloc, SrvMFree);???
////////////////////////////////////////////////////////////////
//SME_TURN_OFF_ALL_LOG_FIELDS(); // Test case
XInitMsgBuf();
////////////////////////////////////////////////////////////////
// Create a thread to trigger external events.
ret = XCreateThread(ConsoleProc, NULL, &ThreadHandle);
SmeActivateApp(&SME_GET_APP_VAR(Player1),NULL);
SmeActivateApp(&SME_GET_APP_VAR(SingleState1),&SME_GET_APP_VAR(Player1));
SmeRun();
printf("Exit from SmeRun() \n");
XFreeMsgBuf();
XFreeThreadContext(&g_AppThreadContext); /* At last, free thread local storage resource. */
/*
do {
SME_EVENT_T * ret = XGetExtEvent();
if (ret == NULL)
printf("Timeout! \n");
else
printf("Message Received (id=%d,p1=%d,p2=%d)\n", ret->nEventID, 0,0);
} while (XIsThreadRunning(ThreadHandle));
*/
return 0;
}
void ConsoleProcUsage()
{
printf("Console command usage:\n");
printf("==============================================================\n");
printf("? - Help\n");
printf("1 - Press Power button \n");
printf("2 - Press Pause/Resume button \n");
printf("x/X- Quit\n");
printf("Others- Post a message.\n");
printf("==============================================================\n");
}
#ifdef WIN32
unsigned __stdcall ConsoleProc(void *Param)
#else
void* ConsoleProc(void *Param)
#endif
{
// On Linux platform, call the XInitTimer function at the time-out event trigger thread.
// On time-out, the external event trigger thread posts SME_EVENT_TIMER to the state machine application thread,
// and then invokes the callback function installed by the XSetTimer function.
XInitTimer();
printf("Enter the console procedure thread.\n");
ConsoleProcUsage();
SME_TRACE_ASC_FMT(0,"Trace Test");
while(TRUE)
{
int nParam1 =0;
if(g_bQuit) break;
//OSRelated::Sleep(ISVW_LOOP_INTERVAL);
nParam1 = fgetc(stdin);
switch(nParam1)
{
case EOF: return 0;//Cancel ConsoleProc in Daemon
case 'x':
case 'X'://Quit
XPostThreadExtIntEvent(&g_AppThreadContext, SME_EVENT_EXIT_LOOP, 0, 0, NULL,0,SME_EVENT_CAT_OTHER);
printf("Exiting... Please wait. \n");
return 0;
break;
case '?'://Help
ConsoleProcUsage();
break;
case '1':
XPostThreadExtIntEvent(&g_AppThreadContext, EXT_EVENT_ID_POWER, 0, 0, NULL,0,SME_EVENT_CAT_OTHER);
printf("Post a message: EXT_EVENT_ID_POWER!\n");
break;
case '2':
XPostThreadExtIntEvent(&g_AppThreadContext, EXT_EVENT_ID_PAUSE_RESUME, 0, 0, NULL,0,SME_EVENT_CAT_OTHER);
printf("Post a message: EXT_EVENT_ID_PAUSE_RESUME!\n");
break;
case '\n':
case '\r':
break;
default:
break;
}
}
return 0;
}
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