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Androng, a Pong clone for Android

, 1 May 2011
This article describes how I developed Androng, a Pong clone for Android.
Androng_src.zip
AndroidPong
.idea
copyright
androidpong.properties
out
production
AndroidPong
Androng
classes.dex
net
semantic
games
AndrongActivity.class
AndrongSurfaceView$1.class
AndrongSurfaceView.class
AndrongThread.class
Ball.class
DrawableResourceCollection.class
R$attr.class
R$drawable.class
R$id.class
R$layout.class
R$raw.class
R$string.class
R.class
Score.class
SoundManager.class
Sprite.class
Velocity.class
VelocityGenerator.class
test
AndroidPong
Androng
ContentRoot
Android
Androng.iml
net
semantic
games
assets
bin
build.properties
default.properties
gen
net
semantic
games
libs
local.properties
proguard.cfg
res
anim
drawable-hdpi
background2.jpg
ball1.png
ball10.png
ball11.png
ball12.png
ball2.png
ball3.png
ball4.png
ball5.png
ball6.png
ball7.png
ball8.png
ball9.png
bat.png
icon.png
drawable-ldpi
icon.png
drawable-mdpi
icon.png
layout
raw
clap.mp3
hit.wav
terminator.wav
values

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Patrick Kalkman
Architect http://www.hinttech.nl
Netherlands Netherlands
Patrick Kalkman is a senior Software Architect with more than 20 years professional development experience. He works for Hinttech where he develops state of the art web applications.

Patrick enjoys writing his blog. It discusses software architectures using semantic web technologies. Patrick can be reached at pkalkie@gmail.com.
 
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Best Mobile article of March 2012
Best Mobile article of June 2012
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