Click here to Skip to main content
Click here to Skip to main content
Articles » Multimedia » GDI+ » General » Downloads
 
Add your own
alternative version

Sprite manipulation in C#

, 25 Feb 2002
Basic sprite animation, clipping, z-ordering in C# using GDI+
sprites_demo.zip
SpriteCanvas.dll
TestApp.exe
SpriteWorld.dll
sprites_src.zip
SpriteCanvas
SpriteCanvas.csproj.user
SpriteWorld
SpriteWorld.csproj.user
App.ico
Back.gif
donutcels.gif
TestApp.csproj.user
TestApp.suo
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using SpriteWorld;

namespace TestApp
{
	/// <summary>
	/// Summary description for Form1.
	/// </summary>
	public class Form1 : System.Windows.Forms.Form
	{
		private SpriteCanvas.Canvas canvas1;
		private System.Windows.Forms.Button button1;
		private System.Windows.Forms.Button button2;
		private System.Windows.Forms.TextBox textBox1;
		private System.Windows.Forms.HScrollBar ScaleScroll;
		private System.Windows.Forms.Timer timer;
		private System.Windows.Forms.TextBox textBox2;
		private System.Windows.Forms.Label label1;
		private System.Windows.Forms.TextBox textBox3;
		private System.Windows.Forms.Label label2;
		private System.Windows.Forms.Timer FPStimer;
		private System.Windows.Forms.Label Frame;
		private System.Windows.Forms.Label label3;
		private System.Windows.Forms.Label label4;
		private System.Windows.Forms.HScrollBar FPSScroll;
		private System.Windows.Forms.PictureBox Background;
		private System.Windows.Forms.PictureBox pictureBox1;
		private System.Windows.Forms.Timer AnimationTimer;
		private System.Windows.Forms.PictureBox View2;
		private System.Windows.Forms.Label label5;
		private System.Windows.Forms.Label label6;
		private System.ComponentModel.IContainer components;

		public Form1()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();
			//create two viewports, one default size and origin
			myWorld.CreateViewport(pictureBox1,Background.Image);
			//... the other somewhat smaller and showing different portion of "world"
			myWorld.CreateViewport(View2,View2.CreateGraphics(),new Point(145,25),new Rectangle(30,30,120,120),Background.Image);
			//create some sprites
			CreateTestObjects();
			//main loop timer
			timer.Start();
			//animation loop timer
			AnimationTimer.Start();
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}
		//create "world"
		public SpriteWorld.World myWorld=new SpriteWorld.World();
		public bool pMouseDrag=false;

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.components = new System.ComponentModel.Container();
			System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1));
			this.canvas1 = new SpriteCanvas.Canvas();
			this.button1 = new System.Windows.Forms.Button();
			this.button2 = new System.Windows.Forms.Button();
			this.textBox1 = new System.Windows.Forms.TextBox();
			this.ScaleScroll = new System.Windows.Forms.HScrollBar();
			this.timer = new System.Windows.Forms.Timer(this.components);
			this.textBox2 = new System.Windows.Forms.TextBox();
			this.FPStimer = new System.Windows.Forms.Timer(this.components);
			this.label1 = new System.Windows.Forms.Label();
			this.textBox3 = new System.Windows.Forms.TextBox();
			this.label2 = new System.Windows.Forms.Label();
			this.FPSScroll = new System.Windows.Forms.HScrollBar();
			this.Frame = new System.Windows.Forms.Label();
			this.label3 = new System.Windows.Forms.Label();
			this.label4 = new System.Windows.Forms.Label();
			this.Background = new System.Windows.Forms.PictureBox();
			this.pictureBox1 = new System.Windows.Forms.PictureBox();
			this.AnimationTimer = new System.Windows.Forms.Timer(this.components);
			this.View2 = new System.Windows.Forms.PictureBox();
			this.label5 = new System.Windows.Forms.Label();
			this.label6 = new System.Windows.Forms.Label();
			this.SuspendLayout();
			// 
			// canvas1
			// 
			this.canvas1.BackColor = System.Drawing.SystemColors.GrayText;
			this.canvas1.ImageLayout = new System.Drawing.Point(10, 6);
			this.canvas1.Location = new System.Drawing.Point(192, 56);
			this.canvas1.Name = "canvas1";
			this.canvas1.PictureFile = ((System.Drawing.Bitmap)(resources.GetObject("canvas1.PictureFile")));
			this.canvas1.Size = new System.Drawing.Size(88, 64);
			this.canvas1.TabIndex = 3;
			this.canvas1.Visible = false;
			// 
			// button1
			// 
			this.button1.Location = new System.Drawing.Point(216, 280);
			this.button1.Name = "button1";
			this.button1.Size = new System.Drawing.Size(40, 24);
			this.button1.TabIndex = 5;
			this.button1.Text = "Next";
			this.button1.Click += new System.EventHandler(this.button1_Click);
			// 
			// button2
			// 
			this.button2.Location = new System.Drawing.Point(168, 280);
			this.button2.Name = "button2";
			this.button2.Size = new System.Drawing.Size(40, 24);
			this.button2.TabIndex = 6;
			this.button2.Text = "Prev";
			this.button2.Click += new System.EventHandler(this.button2_Click);
			// 
			// textBox1
			// 
			this.textBox1.Location = new System.Drawing.Point(168, 256);
			this.textBox1.Name = "textBox1";
			this.textBox1.Size = new System.Drawing.Size(24, 20);
			this.textBox1.TabIndex = 7;
			this.textBox1.Text = "";
			// 
			// ScaleScroll
			// 
			this.ScaleScroll.LargeChange = 20;
			this.ScaleScroll.Location = new System.Drawing.Point(48, 280);
			this.ScaleScroll.Maximum = 220;
			this.ScaleScroll.Minimum = 20;
			this.ScaleScroll.Name = "ScaleScroll";
			this.ScaleScroll.Size = new System.Drawing.Size(88, 24);
			this.ScaleScroll.TabIndex = 8;
			this.ScaleScroll.Value = 100;
			this.ScaleScroll.Scroll += new System.Windows.Forms.ScrollEventHandler(this.ScaleScroll_Scroll);
			// 
			// timer
			// 
			this.timer.Enabled = true;
			this.timer.Interval = 1;
			this.timer.Tick += new System.EventHandler(this.timer_Tick);
			// 
			// textBox2
			// 
			this.textBox2.Location = new System.Drawing.Point(392, 248);
			this.textBox2.Name = "textBox2";
			this.textBox2.Size = new System.Drawing.Size(32, 20);
			this.textBox2.TabIndex = 9;
			this.textBox2.Text = "";
			// 
			// FPStimer
			// 
			this.FPStimer.Enabled = true;
			this.FPStimer.Interval = 500;
			this.FPStimer.Tick += new System.EventHandler(this.FPStimer_Tick);
			// 
			// label1
			// 
			this.label1.Location = new System.Drawing.Point(392, 232);
			this.label1.Name = "label1";
			this.label1.Size = new System.Drawing.Size(48, 16);
			this.label1.TabIndex = 10;
			this.label1.Text = "CPU fps";
			// 
			// textBox3
			// 
			this.textBox3.Location = new System.Drawing.Point(448, 248);
			this.textBox3.Name = "textBox3";
			this.textBox3.Size = new System.Drawing.Size(32, 20);
			this.textBox3.TabIndex = 11;
			this.textBox3.Text = "";
			// 
			// label2
			// 
			this.label2.Location = new System.Drawing.Point(440, 232);
			this.label2.Name = "label2";
			this.label2.Size = new System.Drawing.Size(56, 16);
			this.label2.TabIndex = 12;
			this.label2.Text = "Sprite fps";
			// 
			// FPSScroll
			// 
			this.FPSScroll.LargeChange = 30;
			this.FPSScroll.Location = new System.Drawing.Point(392, 296);
			this.FPSScroll.Maximum = 330;
			this.FPSScroll.Minimum = 1;
			this.FPSScroll.Name = "FPSScroll";
			this.FPSScroll.Size = new System.Drawing.Size(88, 24);
			this.FPSScroll.TabIndex = 13;
			this.FPSScroll.Value = 100;
			this.FPSScroll.Scroll += new System.Windows.Forms.ScrollEventHandler(this.FPSScroll_Scroll);
			// 
			// Frame
			// 
			this.Frame.Location = new System.Drawing.Point(200, 256);
			this.Frame.Name = "Frame";
			this.Frame.Size = new System.Drawing.Size(40, 16);
			this.Frame.TabIndex = 14;
			this.Frame.Text = "Frame";
			// 
			// label3
			// 
			this.label3.Location = new System.Drawing.Point(72, 256);
			this.label3.Name = "label3";
			this.label3.Size = new System.Drawing.Size(40, 16);
			this.label3.TabIndex = 15;
			this.label3.Text = "Scale";
			// 
			// label4
			// 
			this.label4.Location = new System.Drawing.Point(384, 280);
			this.label4.Name = "label4";
			this.label4.Size = new System.Drawing.Size(112, 16);
			this.label4.TabIndex = 16;
			this.label4.Text = "Sprite (apparent) fps";
			// 
			// Background
			// 
			this.Background.Image = ((System.Drawing.Bitmap)(resources.GetObject("Background.Image")));
			this.Background.Location = new System.Drawing.Point(32, 48);
			this.Background.Name = "Background";
			this.Background.Size = new System.Drawing.Size(104, 80);
			this.Background.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
			this.Background.TabIndex = 17;
			this.Background.TabStop = false;
			this.Background.Visible = false;
			// 
			// pictureBox1
			// 
			this.pictureBox1.BackColor = System.Drawing.SystemColors.Highlight;
			this.pictureBox1.Location = new System.Drawing.Point(16, 40);
			this.pictureBox1.Name = "pictureBox1";
			this.pictureBox1.Size = new System.Drawing.Size(300, 180);
			this.pictureBox1.TabIndex = 18;
			this.pictureBox1.TabStop = false;
			this.pictureBox1.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBox1_Paint);
			this.pictureBox1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.pictureBox1_MouseMove);
			this.pictureBox1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.pictureBox1_MouseDown);
			// 
			// AnimationTimer
			// 
			this.AnimationTimer.Enabled = true;
			this.AnimationTimer.Interval = 33;
			this.AnimationTimer.Tick += new System.EventHandler(this.AnimationTimer_Tick);
			// 
			// View2
			// 
			this.View2.BackColor = System.Drawing.SystemColors.ActiveCaption;
			this.View2.Location = new System.Drawing.Point(352, 40);
			this.View2.Name = "View2";
			this.View2.Size = new System.Drawing.Size(180, 180);
			this.View2.TabIndex = 19;
			this.View2.TabStop = false;
			this.View2.Paint += new System.Windows.Forms.PaintEventHandler(this.View2_Paint);
			// 
			// label5
			// 
			this.label5.Location = new System.Drawing.Point(128, 8);
			this.label5.Name = "label5";
			this.label5.Size = new System.Drawing.Size(64, 24);
			this.label5.TabIndex = 20;
			this.label5.Text = "Viewport 1";
			// 
			// label6
			// 
			this.label6.Location = new System.Drawing.Point(408, 8);
			this.label6.Name = "label6";
			this.label6.Size = new System.Drawing.Size(64, 16);
			this.label6.TabIndex = 21;
			this.label6.Text = "Viewport 2";
			// 
			// Form1
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
			this.ClientSize = new System.Drawing.Size(544, 350);
			this.Controls.AddRange(new System.Windows.Forms.Control[] {
																		  this.label6,
																		  this.label5,
																		  this.View2,
																		  this.Background,
																		  this.label4,
																		  this.Frame,
																		  this.FPSScroll,
																		  this.label2,
																		  this.textBox3,
																		  this.textBox2,
																		  this.ScaleScroll,
																		  this.textBox1,
																		  this.button2,
																		  this.button1,
																		  this.canvas1,
																		  this.label3,
																		  this.label1,
																		  this.pictureBox1});
			this.Name = "Form1";
			this.Text = "Form1";
			this.ResumeLayout(false);

		}
		#endregion

		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new Form1());
		}
		private void button1_Click(object sender, System.EventArgs e)
		{
			myWorld.Library.Item(2).oFrame++;
			myWorld.RequestRendering(2);
			myWorld.Library.Item(3).oFrame++;
			myWorld.RequestRendering(3);
			textBox1.Text=Convert.ToString(myWorld.Library.Item(2).oFrame);
		}

		private void button2_Click(object sender, System.EventArgs e)
		{
			myWorld.Library.Item(2).oFrame--;
			myWorld.RequestRendering(2);
			myWorld.Library.Item(3).oFrame--;
			myWorld.RequestRendering(3);
			textBox1.Text=Convert.ToString(myWorld.Library.Item(2).oFrame);
		
		}
		
		private void ScaleScroll_Scroll(object sender, System.Windows.Forms.ScrollEventArgs e)
		{
			myWorld.ResizeSprite(0,Convert.ToDouble(e.NewValue)/100.0);
		
		}

		private void CreateTestObjects()
		{
			//animated
			myWorld.AddSprite(canvas1,new Point(20,60),new Point(0,59),30,true);
			//also animated
			myWorld.AddSprite(canvas1,new Point(175,60),new Point(0,59),60,true);
			//static
			myWorld.AddSprite(canvas1,new Point(80,50));
			//static
			myWorld.AddSprite(canvas1,new Point(70,80));
			//start updating FPS monitor
			FPStimer.Start();
			//show some numbers
			textBox3.Text=Convert.ToString(myWorld.Library.Item(1).oFPS);
			textBox1.Text=Convert.ToString(myWorld.Library.Item(2).oFrame);
			
		}

		private void timer_Tick(object sender, System.EventArgs e)
		{
			//check if we need some rendering
			myWorld.RenderingLoop();
		}

		private void FPStimer_Tick(object sender, System.EventArgs e)
		{
			//show new FPS
			textBox2.Text=Convert.ToString(myWorld.GetFPS());
		}

		private void FPSScroll_Scroll(object sender, System.Windows.Forms.ScrollEventArgs e)
		{
			//we will adjust fps of sprite[1] with this
			myWorld.Library.Item(1).oFPS=e.NewValue;
			textBox3.Text=Convert.ToString(myWorld.Library.Item(1).oFPS);
		}

		private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
		{
			//this is used only when we have some area that needs to be redrawn
			//like when we start, or min. then restore app, or bring it to front from behind
			//some other app
			myWorld.RePaint(sender,e.Graphics, e.ClipRectangle);
		
		}

		private void AnimationTimer_Tick(object sender, System.EventArgs e)
		{
			//we animate sprites here
			myWorld.UpdateAnimated();
		}

		private void View2_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
		{
			// k, again when window needs to be repainted
			myWorld.RePaint(sender,e.Graphics, e.ClipRectangle);
		}

		private void pictureBox1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
		{
			//when we click mouse we will start dragging sprites underneath
			//when we click again we drop 'em
			if(pMouseDrag)
			{
				pMouseDrag=false;
				return;
			}
			myWorld.StartMouseDrag(e.X,e.Y);
			pMouseDrag=true;
		}

		private void pictureBox1_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
		{
			//if we selected some sprites move 'em around
			if(pMouseDrag)
			{
				myWorld.MoveSelected(e.X,e.Y);
			}
		
		}

	}
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

Share

About the Author

Sasha Djurovic

United States United States
No Biography provided

| Advertise | Privacy | Mobile
Web03 | 2.8.141015.1 | Last Updated 26 Feb 2002
Article Copyright 2002 by Sasha Djurovic
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid