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using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
namespace SpriteCanvas
{
//class by Sasha Djurovic, djurovic@nyc.rr.com
public class Canvas : System.Windows.Forms.UserControl
{
private System.ComponentModel.IContainer components=null;
public Canvas()
{
// This call is required by the Windows.Forms Form Designer.
InitializeComponent();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if( components != null )
components.Dispose();
}
base.Dispose( disposing );
}
private Point cLayout=new Point(10,6);
private Image cPictureFile;
private Size cSpriteSize=new Size(64,64);
private int cNumberOfFrames=60;
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// Canvas
//
this.Name = "Canvas";
}
#endregion
/// <summary>
/// Source file for sprites
/// </summary>
public Image PictureFile
{
get
{
return cPictureFile;
}
set
{
cPictureFile=value;
cSpriteSize=new Size(Convert.ToInt32(cPictureFile.Size.Width/cLayout.X),
Convert.ToInt32(cPictureFile.Size.Height/cLayout.Y));
}
}
/// <summary>
/// layout of sprites in source image file
/// </summary>
public Point ImageLayout
{
get
{
return cLayout;
}
set
{
cLayout=value;
if(cPictureFile!=null)
cSpriteSize=new Size(Convert.ToInt32(cPictureFile.Size.Width/cLayout.X),
Convert.ToInt32(cPictureFile.Size.Height/cLayout.Y));
cNumberOfFrames=cLayout.X*cLayout.Y;
}
}
public Size SpriteSize
{
get
{
return cSpriteSize;
}
}
public int NumberOfFrames
{
get
{
return cNumberOfFrames;
}
}
}
}
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