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Sprite manipulation in C#

, 25 Feb 2002
Basic sprite animation, clipping, z-ordering in C# using GDI+
SpriteCanvas.dll
TestApp.exe
SpriteWorld.dll
SpriteCanvas
SpriteCanvas.csproj.user
SpriteWorld
SpriteWorld.csproj.user
App.ico
Back.gif
donutcels.gif
TestApp.csproj.user
TestApp.suo
<VisualStudioProject>
    <CSHARP
        ProjectType = "Local"
        ProductVersion = "7.0.9466"
        SchemaVersion = "1.0"
        ProjectGuid = "{F2A90A07-7656-438D-9FF6-D2B2C97DFCFB}"
    >
        <Build>
            <Settings
                ApplicationIcon = "App.ico"
                AssemblyKeyContainerName = ""
                AssemblyName = "TestApp"
                AssemblyOriginatorKeyFile = ""
                DefaultClientScript = "JScript"
                DefaultHTMLPageLayout = "Grid"
                DefaultTargetSchema = "IE50"
                DelaySign = "false"
                OutputType = "WinExe"
                RootNamespace = "TestApp"
                StartupObject = ""
            >
                <Config
                    Name = "Debug"
                    AllowUnsafeBlocks = "false"
                    BaseAddress = "285212672"
                    CheckForOverflowUnderflow = "false"
                    ConfigurationOverrideFile = ""
                    DefineConstants = "DEBUG;TRACE"
                    DocumentationFile = ""
                    DebugSymbols = "true"
                    FileAlignment = "4096"
                    IncrementalBuild = "true"
                    Optimize = "false"
                    OutputPath = "bin\Debug\"
                    RegisterForComInterop = "false"
                    RemoveIntegerChecks = "false"
                    TreatWarningsAsErrors = "false"
                    WarningLevel = "4"
                />
                <Config
                    Name = "Release"
                    AllowUnsafeBlocks = "false"
                    BaseAddress = "285212672"
                    CheckForOverflowUnderflow = "false"
                    ConfigurationOverrideFile = ""
                    DefineConstants = "TRACE"
                    DocumentationFile = ""
                    DebugSymbols = "false"
                    FileAlignment = "4096"
                    IncrementalBuild = "false"
                    Optimize = "true"
                    OutputPath = "bin\Release\"
                    RegisterForComInterop = "false"
                    RemoveIntegerChecks = "false"
                    TreatWarningsAsErrors = "false"
                    WarningLevel = "4"
                />
            </Settings>
            <References>
                <Reference
                    Name = "System"
                    AssemblyName = "System"
                    HintPath = "..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.dll"
                />
                <Reference
                    Name = "System.Data"
                    AssemblyName = "System.Data"
                    HintPath = "..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.Data.dll"
                />
                <Reference
                    Name = "System.Drawing"
                    AssemblyName = "System.Drawing"
                    HintPath = "..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.Drawing.dll"
                />
                <Reference
                    Name = "System.Windows.Forms"
                    AssemblyName = "System.Windows.Forms"
                    HintPath = "..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.Windows.Forms.dll"
                />
                <Reference
                    Name = "System.XML"
                    AssemblyName = "System.Xml"
                    HintPath = "..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.XML.dll"
                />
                <Reference
                    Name = "SpriteCanvas"
                    Project = "{2E76EE7A-85C6-40CE-9CF6-EAC7026FC3C1}"
                    Package = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}"
                />
                <Reference
                    Name = "SpriteWorld"
                    Project = "{A4C46C30-912E-4FBB-A1DC-C847158A9AEE}"
                    Package = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}"
                />
            </References>
        </Build>
        <Files>
            <Include>
                <File
                    RelPath = "App.ico"
                    BuildAction = "Content"
                />
                <File
                    RelPath = "AssemblyInfo.cs"
                    SubType = "Code"
                    BuildAction = "Compile"
                />
                <File
                    RelPath = "Form1.cs"
                    SubType = "Form"
                    BuildAction = "Compile"
                />
                <File
                    RelPath = "Form1.resx"
                    DependentUpon = "Form1.cs"
                    BuildAction = "EmbeddedResource"
                />
            </Include>
        </Files>
    </CSHARP>
</VisualStudioProject>

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About the Author

Sasha Djurovic
United States United States
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