Click here to Skip to main content
15,891,136 members
Articles / Desktop Programming / MFC

ClassLib, A C++ class library

Rate me:
Please Sign up or sign in to vote.
4.80/5 (32 votes)
25 May 2005CPOL8 min read 401.5K   11.5K   141  
C++ class library.
#ifndef _PALETTE_H_
#define _PALETTE_H_
//
// palette.h
//
// (C) Copyright 2000 Jan van den Baard.
//     All Rights Reserved.
//

#include "gdiobject.h"

// A wrapper class for the HPALETTE handle.
class ClsPalette : public ClsGdiObject
{
	// No copy constructor.
	_NO_COPY( ClsPalette );
public:
	// Constructor.
	ClsPalette();

	// Destructor.
	virtual ~ClsPalette();

	// Interface.
	BOOL CreatePalette( const LOGPALETTE *pLogPalette );
	BOOL CreateHalftonePalette( HDC hDC );
	void AnimatePalette( UINT nStartIndex, UINT nNumEntries, LPPALETTEENTRY pPaletteColors );
	UINT GetNearestPaletteIndex( COLORREF crColor ) const;
	BOOL ResizePalette( UINT nNumEntries );
	UINT RealizePalette( HDC hDC );
	UINT GetPaletteEntries( UINT nStartIndex, UINT nNumEntries, LPPALETTEENTRY pPaletteColors ) const;
	UINT SetPaletteEntries( UINT nStartIndex, UINT nNumEntries, LPPALETTEENTRY pPaletteColors );
	WORD GetEntryCount() const;
	BOOL GetStockPalette( int nObject );
	static ClsPalette *FromHandle( HPALETTE hPalette );

	// Operator overloads.
	operator HPALETTE() const;
};

#endif // _PALETTE_H_

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Netherlands Netherlands
I have been programming for a hobby since 1985. I have started programming on the C= 64. After that I migrated to the C= Amiga which I traded in for a PC back in 1997 I believe. Back in 2000 I decided to lose a hobby and start developing software for a living.

Currently I am working mainly in developing software for building security and access control systems.

Comments and Discussions