Click here to Skip to main content
15,893,486 members
Articles / Programming Languages / XML

DotNetMQ: A Complete Message Queue System for .NET

Rate me:
Please Sign up or sign in to vote.
4.94/5 (190 votes)
23 May 2011LGPL331 min read 1.1M   53.8K   489  
A new and independent Open Source Message Queue system that is entirely built in C# and .NET framework 3.5.
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

using MDS.Serialization;

namespace MDS.Communication.Messages
{
    /// <summary>
    /// Represents a Data Transfer message. 
    /// Used to transfer real message data between client applications.
    /// </summary>
    public class MDSDataTransferMessage : MDSMessage
    {
        /// <summary>
        /// MessageTypeId of message.
        /// It is used to serialize/deserialize message.
        /// </summary>
        public override int MessageTypeId
        {
            get { return MDSMessageFactory.MessageTypeIdMDSDataTransferMessage; }
        }

        /// <summary>
        /// Name of the first source server of the message.
        /// </summary>
        public string SourceServerName { get; set; }

        /// <summary>
        /// Name of the first source application of the message.
        /// If the message is created by an MDS (source of message is not an application)
        /// then SourceApplicationName must be set to null.
        /// </summary>
        public string SourceApplicationName { get; set; }

        /// <summary>
        /// The source communication channel's (Communicator's) Id.
        /// When more than one communicator of an application is connected same MDS server
        /// at the same time, this field may be used to indicates a spesific communicator.
        /// This field is set by MDS automatically.
        /// </summary>
        public long SourceCommunicatorId { get; set; }

        /// <summary>
        /// Name of the final destination server of the message.
        /// </summary>
        public string DestinationServerName { get; set; }

        /// <summary>
        /// Name of the final destination application of the message.
        /// If the message is sent to an MDS (destination of message is not an application),
        /// then DestinationApplicationName must be set to null. 
        /// </summary>
        public string DestinationApplicationName { get; set; }

        /// <summary>
        /// Destination communication channel's (Communicator's) Id.
        /// This field is used by MDS to deliver message to a spesific communicator.
        /// When more than one communicator of an application is connected same MDS server
        /// at the same time, this field may be used to indicate a spesific communicator as receiver of message.
        /// If it is set to 0 (zero), message may be delivered to any connected communicator.
        /// If there is no communicator with DestinationCommunicatorId, message can not be delivered, so,
        /// this field can only be used to send non-persistent messages.
        /// </summary>
        public long DestinationCommunicatorId { get; set; }

        /// <summary>
        /// Passed servers of message until now, includes source and destination servers.
        /// </summary>
        public ServerTransmitReport[] PassedServers { get; set; }

        /// <summary>
        /// Essential application message data to transfer.
        /// </summary>
        public byte[] MessageData { get; set; }

        /// <summary>
        /// Transmit rule of message.
        /// This is important because it determines persistence and transmit time of message.
        /// Default: StoreAndForward.
        /// </summary>
        public MessageTransmitRules TransmitRule { get; set; }

        /// <summary>
        /// Creates a new MDSDataTransferMessage object.
        /// </summary>
        public MDSDataTransferMessage()
        {
            TransmitRule = MessageTransmitRules.StoreAndForward; //Default TransmitRule value
        }

        /// <summary>
        /// Serializes this message.
        /// </summary>
        /// <param name="serializer">Serializer used to serialize objects</param>
        public override void Serialize(IMDSSerializer serializer)
        {
            base.Serialize(serializer);
            serializer.WriteStringUTF8(SourceServerName);
            serializer.WriteStringUTF8(SourceApplicationName);
            serializer.WriteInt64(SourceCommunicatorId);
            serializer.WriteStringUTF8(DestinationServerName);
            serializer.WriteStringUTF8(DestinationApplicationName);
            serializer.WriteInt64(DestinationCommunicatorId);
            serializer.WriteObjectArray(PassedServers);
            serializer.WriteByteArray(MessageData);
            serializer.WriteByte((byte) TransmitRule);
        }

        /// <summary>
        /// Deserializes this message.
        /// </summary>
        /// <param name="deserializer">Deserializer used to deserialize objects</param>
        public override void Deserialize(IMDSDeserializer deserializer)
        {
            base.Deserialize(deserializer);
            SourceServerName = deserializer.ReadStringUTF8();
            SourceApplicationName = deserializer.ReadStringUTF8();
            SourceCommunicatorId = deserializer.ReadInt64();
            DestinationServerName = deserializer.ReadStringUTF8();
            DestinationApplicationName = deserializer.ReadStringUTF8();
            DestinationCommunicatorId = deserializer.ReadInt64();
            PassedServers = deserializer.ReadObjectArray(() => new ServerTransmitReport());
            MessageData = deserializer.ReadByteArray();
            TransmitRule = (MessageTransmitRules) deserializer.ReadByte();
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Founder Volosoft
Turkey Turkey
I have started programming at 14 years old using Pascal as hobby. Then I interested in web development (HTML, JavaScript, ASP...) before university.

I graduated from Sakarya University Computer Engineering. At university, I learned C++, Visual Basic.NET, C#, ASP.NET and Java. I partly implemented ARP, IP and TCP protocols in Java as my final term project.

Now, I am working on Windows and web based software development mostly using Microsoft technologies in my own company.

My open source projects:

* ABP Framework: https://abp.io
* jTable: http://jtable.org
* Others: https://github.com/hikalkan

My personal web site:

https://halilibrahimkalkan.com

Comments and Discussions