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Guide to WIN32 Regions

, 10 Mar 2002 CPOL
Guide to understanding how to create and use regions with the WIN32 SDK
// Microsoft Developer Studio generated include file.
// Used by RgnGuide.rc
#define IDD_ABOUTBOX                    100
#define IDC_SRC1                        104
#define IDR_MAINFRAME                   128
#define IDC_SRC2                        201
#define ID_SHAPE_RECTANGLE              32772
#define ID_SHAPE_ELLIPSE                32773
#define ID_SHAPE_ROUNDRECT              32774
#define ID_SHAPE_POLYGON                32775
#define ID_FILE_CLEAR                   32776
#define ID_FILE_CLEAR_1                 32777
#define ID_FILE_CLEAR_2                 32778
#define ID_VIEW_1                       32779
#define ID_VIEW_2                       32780
#define ID_VIEW_ALL                     32781
#define ID_VIEW_BREAKDOWN_1				32782
#define ID_VIEW_BREAKDOWN_2				32783
#define IDS_RGN_BASE                    61402
#define IDS_RGN_AND                     61403
#define IDS_RGN_OR                      61404
#define IDS_RGN_XOR                     61405
#define IDS_RGN_DIFF                    61406

// Next default values for new objects
#define _APS_NEXT_RESOURCE_VALUE        202
#define _APS_NEXT_COMMAND_VALUE         32784
#define _APS_NEXT_CONTROL_VALUE         1000
#define _APS_NEXT_SYMED_VALUE           101

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About the Author

Paul M Watt
Architect L3 Communications
United States United States
I have been developing software for almost two decades. The majority of my expertise as well as my strongest language is C++ with the networking software as my domain of focus. I have had the opportunity to develop:
* Desktop applications (Data Layer, Business Layer, Presentation Layer)
* Application virtualization
* Web clients
* Mobile device management software
* Network Device drivers
* Embedded system software for
- IP routers
- ATM switches
- Microwave frequency radio/modems
* Distributed processing w/ parallel algorithms.
Over the years I have learned to value maintainable design solutions first. This has allowed me to adapt my projects to meet the challenges that inevitably appear during development, including:
* My own misjudgments
* Incomplete requirements
* Feature creep
* Poor decisions for which I have no control
I am a Mentor and frequent contributor to with tutorial articles that teach others about the inner workings of the Windows APIs.
I am the creator of an open source project on GitHub called Network Alchemy[^], which is a set of Network APIs that are focused on helping developers write robust network communication software.
I maintain my own repository and blog at[^], because code maintenance does not have to be a living hell.
Then for fun I will tinker with my ray-tracer when ever I upgrade my hardware to see what it is capable of doing.
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