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Dynamic... But Fast: The Tale of Three Monkeys, A Wolf and the DynamicMethod and ILGenerator Classes

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12 Jun 2012BSD6 min read 1M   1.2K   384  
How to use the DynamicMethod and ILGenerator classes to create dynamic code at runtime that outperforms Reflection.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DynamicMappingSpike")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DynamicMappingSpike")]
[assembly: AssemblyCopyright("Copyright ©  2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("3ed323fc-4ac9-442d-96ca-a0be77ec8860")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer (Senior) Scratch Audio
United States United States
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