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C# Synth Toolkit - Part I

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17 Aug 2007MIT13 min read 238K   6.4K   130  
A toolkit for creating software synthesizers with C# and Managed DirectX.
#region License

/* Copyright (c) 2007 Leslie Sanford
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to 
 * deal in the Software without restriction, including without limitation the 
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 
 * sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software. 
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
 * THE SOFTWARE.
 */

#endregion

#region Contact

/*
 * Leslie Sanford
 * Email: jabberdabber@hotmail.com
 */

#endregion

using System;

namespace Sanford.Multimedia.Synth
{
    /// <summary>
    /// Provides functionality for raising 2 to a power by using lookup tables.
    /// </summary>
    public sealed class PowerOfTwoTable
    {
        #region PowerOfTwoTable Members

        #region Fields

        #region Constants

        private const int TableSize = 4096;

        #endregion

        private static readonly float[] Table = new float[TableSize];

        #endregion

        #region Constructors

        static PowerOfTwoTable()
        {
            // Calculate phase increment.
            float increment = 1.0f / TableSize;

            // Phase accumulator.
            float accumulator = 0;

            // Initialize lookup table.
            for(int i = 0; i < TableSize; i++)
            {
                Table[i] = (float)Math.Pow(2, accumulator); 
                accumulator += increment;
            }
        }

        private PowerOfTwoTable()
        {
        }

        #endregion

        #region Methods

        /// <summary>
        /// Gets the result of 2 raised to the specified power.
        /// </summary>
        /// <param name="exponent">
        /// The exponent that specifies the power.
        /// </param>
        /// <returns>
        /// 2 raised to the specified power.
        /// </returns>
        public static float GetPower(float exponent)
        {
            float result;

            if(exponent >= 0)
            {
                // If exponent is positive.

                // Get whole part of exponent.
                int whole = (int)exponent;

                // Get fractional part of exponent.
                float fractional = exponent - whole;

                // Get index into lookup table. Some form of interpolation
                // would help here, but with a large enough lookup table, the
                // results seem acceptable.
                int index = (int)(TableSize * fractional);

                // Calculate final result. 
                result = Table[index] * (1 << whole);
            }
            else
            {
                // Else exponent is negative.

                // Get whole part of exponent.
                int whole = (int)-exponent;

                // Get fractional part of exponent.
                float fractional = -exponent - whole;

                // Get index into lookup table. Some form of interpolation
                // would help here, but with a large enough lookup table, the
                // results seem acceptable.
                int index = (int)(TableSize * fractional);

                // Calculate final result - divide 1 by result since exponent is negative. 
                result = 1.0f / (Table[index] * (1 << whole));
            }

            return result;
        }

        #endregion

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

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