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C# Synth Toolkit - Part II

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17 Aug 2007MIT12 min read 111.9K   1.3K   91  
Demonstrates how to create a simple synthesizer using the C# Synth Toolkit
#region License

/* Copyright (c) 2007 Leslie Sanford
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to 
 * deal in the Software without restriction, including without limitation the 
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 
 * sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software. 
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
 * THE SOFTWARE.
 */

#endregion

#region Contact

/*
 * Leslie Sanford
 * Email: jabberdabber@hotmail.com
 */

#endregion

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;

namespace Sanford.Multimedia.Synth
{
    /// <summary>
    /// Represents a collection of IProgrammable objects.
    /// </summary>
    /// <remarks>
    /// The ProgrammableCollection class provides functionality for treating 
    /// a collection of IProgrammable objects as one IProgrammable object.
    /// </remarks>
    public class ProgrammableCollection : ICollection<IProgrammable>, IProgrammable
    {
        #region ProgrammableCollection Members

        #region Fields

        // The collection of IProgrammable objects.
        private List<IProgrammable> Programmables = new List<IProgrammable>();

        // The total number of parameters.
        private int parameterCount = 0;

        #endregion

        #region Methods

        // Map the specified index to an underlying IProgrammable object.
        private int MapToParameter(int index, out IProgrammable Programmable)
        {
            Debug.Assert(index < ParameterCount);

            int i = index;
            IEnumerator<IProgrammable> en = GetEnumerator();

            en.MoveNext();

            // Iterate through the collection of IProgrammable objects until
            // the index falls within the range of one of the IProgrammable objects.
            while(i >= en.Current.ParameterCount)
            {
                // Offset index.
                i -= en.Current.ParameterCount;

                en.MoveNext();
            }

            Programmable = en.Current;

            // Return the offset index.
            return i;
        }

        #endregion

        #endregion

        #region ICollection<IProgrammable> Members

        public void Add(IProgrammable item)
        {
            Programmables.Add(item);

            parameterCount += item.ParameterCount;
        }

        public void Clear()
        {
            Programmables.Clear();

            parameterCount = 0;
        }

        public bool Contains(IProgrammable item)
        {
            return Programmables.Contains(item);
        }

        public void CopyTo(IProgrammable[] array, int arrayIndex)
        {
            Programmables.CopyTo(array, arrayIndex);
        }

        public int Count
        {
            get
            {
                return Programmables.Count;
            }
        }

        public bool IsReadOnly
        {
            get
            {
                return false;
            }
        }

        public bool Remove(IProgrammable item)
        {
            bool result;

            if(Programmables.Remove(item))
            {
                parameterCount -= item.ParameterCount;

                result = true;
            }
            else
            {
                result = false;
            }

            return result;
        }

        #endregion

        #region IEnumerable<IProgrammable> Members

        public IEnumerator<IProgrammable> GetEnumerator()
        {
            return Programmables.GetEnumerator();
        }

        #endregion

        #region IEnumerable Members

        IEnumerator IEnumerable.GetEnumerator()
        {
            return Programmables.GetEnumerator();
        }

        #endregion

        #region IProgrammable Members

        public string GetParameterName(int index)
        {
            #region Require

            if(index < 0 || index >= ParameterCount)
            {
                throw new ArgumentOutOfRangeException("index");
            }

            #endregion

            IProgrammable Programmable;
            int i = MapToParameter(index, out Programmable);

            return Programmable.GetParameterName(i);
        }

        public string GetParameterLabel(int index)
        {
            #region Require

            if(index < 0 || index >= ParameterCount)
            {
                throw new ArgumentOutOfRangeException("index");
            }

            #endregion

            IProgrammable Programmable;
            int i = MapToParameter(index, out Programmable);

            return Programmable.GetParameterLabel(i);
        }

        public string GetParameterDisplay(int index)
        {
            #region Require

            if(index < 0 || index >= ParameterCount)
            {
                throw new ArgumentOutOfRangeException("index");
            }

            #endregion

            IProgrammable Programmable;
            int i = MapToParameter(index, out Programmable);

            return Programmable.GetParameterDisplay(i);
        }

        public float GetParameterValue(int index)
        {
            #region Require

            if(index < 0 || index >= ParameterCount)
            {
                throw new ArgumentOutOfRangeException("index");
            }

            #endregion

            IProgrammable Programmable;
            int i = MapToParameter(index, out Programmable);

            return Programmable.GetParameterValue(i);
        }

        public void SetParameterValue(int index, float value)
        {
            #region Require

            if(index < 0 || index >= ParameterCount)
            {
                throw new ArgumentOutOfRangeException("index");
            }
            else if(value < 0 || value > 1)
            {
                throw new ArgumentOutOfRangeException("value");
            }

            #endregion

            IProgrammable Programmable;
            int i = MapToParameter(index, out Programmable);

            Programmable.SetParameterValue(i, value);
        }

        public int ParameterCount
        {
            get
            {
                return parameterCount;
            }
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

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