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Fun With Gravity

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28 Jul 2008CPOL4 min read 152.4K   3.5K   173  
A gravity simulation particle system
using System;
using System.Drawing;

namespace ParticleSwarm {
	public class SingleParticle : ParticleSystem {
		private Particle p;

		public SingleParticle() {
			p = new Particle(new Vector(2, 40, 0), new Vector(0.4f, 0, 0), 2, 2, Color.Black);
			base.particles.Add(p);
		}
		public SingleParticle(Particle p) {
			this.p = p;
		}

		public override void Draw(Graphics g, Rectangle bounds) {
			if (p.Location.X >= bounds.Width - 6 || p.Location.Y >= bounds.Bottom - 6) {
				base.IsRunning = false;
			}
			Brush b = new SolidBrush(p.Color);
			Brush back = new SolidBrush(SystemColors.Control);

			float size = p.Size + p.Location.Z;
			if (size < 1) { size = 1; }
			if (!base.trace) { g.Clear(Color.White); }

			p.Velocity.Y += 0.001f;
			p.Velocity.X += 0.003f;
			//p.Velocity.Z += 0.0002f;

			p.Update();
			Pen pn = new Pen(b, 1f);
			g.DrawEllipse(pn, p.Location.X, p.Location.Y, size, size);
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) BoneSoft Software
United States United States
I've been in software development for more than a decade now. Originally with ASP 2.0 and VB6. I worked in Japan for a year doing Java. And have been with C# ever since.

In 2005 I founded BoneSoft Software where I sell a small number of developer tools.
This is a Organisation (No members)


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