Click here to Skip to main content
15,879,066 members
Articles / Programming Languages / C#

Remote Objects Part 2

Rate me:
Please Sign up or sign in to vote.
4.83/5 (6 votes)
1 Apr 20024 min read 92.7K   1.3K   50  
This article shows how to create a remote server and MDI window Remote Client using remote objects
<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
            Microsoft ResX Schema 
        
            Version 1.3
                
            The primary goals of this format is to allow a simple XML format 
            that is mostly human readable. The generation and parsing of the 
            various data types are done through the TypeConverter classes 
            associated with the data types.
        
            Example:
        
                ... ado.net/XML headers & schema ...
                <resheader name="resmimetype">text/microsoft-resx</resheader>
                <resheader name="version">1.3</resheader>
                <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
                <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
                <data name="Name1">this is my long string</data>
                <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
                <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
                    [base64 mime encoded serialized .NET Framework object]
                </data>
                <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
                    [base64 mime encoded string representing a byte array form of the .NET Framework object]
                </data>
        
            There are any number of "resheader" rows that contain simple 
            name/value pairs.
            
            Each data row contains a name, and value. The row also contains a 
            type or mimetype. Type corresponds to a .NET class that support 
            text/value conversion through the TypeConverter architecture. 
            Classes that don't support this are serialized and stored with the 
            mimetype set.
                     
            The mimetype is used for serialized objects, and tells the 
            ResXResourceReader how to depersist the object. This is currently not 
            extensible. For a given mimetype the value must be set accordingly:
        
            Note - application/x-microsoft.net.object.binary.base64 is the format 
                   that the ResXResourceWriter will generate, however the reader can 
                   read any of the formats listed below.
        
            mimetype: application/x-microsoft.net.object.binary.base64
            value   : The object must be serialized with 
                    : System.Serialization.Formatters.Binary.BinaryFormatter
                    : and then encoded with base64 encoding.
        
            mimetype: application/x-microsoft.net.object.soap.base64
            value   : The object must be serialized with 
                    : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
                    : and then encoded with base64 encoding.
            mimetype: application/x-microsoft.net.object.bytearray.base64
            value   : The object must be serialized into a byte array 
                    : using a System.ComponentModel.TypeConverter
                    : and then encoded with base64 encoding.
        -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>1.3</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=1.0.3300.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=1.0.3300.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="mainMenu1.Location" type="System.Drawing.Point, System.Drawing, Version=1.0.3300.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
    <value>17, 17</value>
  </data>
  <data name="$this.Name">
    <value>ChannelServer</value>
  </data>
</root>

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
United States United States
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions