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// SkinsDemo.h : main header file for the SKINSDEMO application
//
#if !defined(AFX_SKINSDEMO_H__698DEA13_A6F8_421B_810B_B8C827F5B9E3__INCLUDED_)
#define AFX_SKINSDEMO_H__698DEA13_A6F8_421B_810B_B8C827F5B9E3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "OXSkins.h"
/////////////////////////////////////////////////////////////////////////////
// CSkinsDemoApp:
// See SkinsDemo.cpp for the implementation of this class
//
// STEP 1 - Derive your application class from COXSkinnedApp insted of CWinApp.
class CSkinsDemoApp : public COXSkinnedApp
{
public:
CSkinsDemoApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkinsDemoApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CSkinsDemoApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKINSDEMO_H__698DEA13_A6F8_421B_810B_B8C827F5B9E3__INCLUDED_)
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