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C# Asteroids without DirectX

, 27 Mar 2002
An implementation of the classic asteroids game using 2D Drawing classes
asteroids_src.zip
My Documents
temp
asteroids
asteroids
App.ico
asteroids.csproj.user
Microsoft Visual Studio Solution File, Format Version 7.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "asteroids", "asteroids\asteroids.csproj", "{C6FEC786-7E9D-464D-8203-4B345095D98B}"
EndProject
Global
	GlobalSection(SolutionConfiguration) = preSolution
		ConfigName.0 = Debug
		ConfigName.1 = Release
	EndGlobalSection
	GlobalSection(ProjectDependencies) = postSolution
	EndGlobalSection
	GlobalSection(ProjectConfiguration) = postSolution
		{C6FEC786-7E9D-464D-8203-4B345095D98B}.Debug.ActiveCfg = Debug|.NET
		{C6FEC786-7E9D-464D-8203-4B345095D98B}.Debug.Build.0 = Debug|.NET
		{C6FEC786-7E9D-464D-8203-4B345095D98B}.Release.ActiveCfg = Release|.NET
		{C6FEC786-7E9D-464D-8203-4B345095D98B}.Release.Build.0 = Release|.NET
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
	EndGlobalSection
	GlobalSection(ExtensibilityAddIns) = postSolution
	EndGlobalSection
EndGlobal

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About the Author

Profox Jase
Web Developer
United Kingdom United Kingdom
Profox Jase
Co-Author, "Cross-Platform .NET Development: Using Mono, Portable.NET, and Microsoft .NET"
(Apress, 2004, ISBN: 1-59059-330-8)
The Book

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