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Duplicate songs detector via audio fingerprinting

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23 Jun 2020MIT44 min read 1.3M   20.4K   533  
Explains sound fingerprinting algorithm, with a practical example of detecting duplicate files on the user's local drive.
The aim of this article is to show an efficient algorithm of signal processing which will allow one to have a competent system of sound fingerprinting and signal recognition. I'll try to come with some explanations of the article's algorithm, and also speak about how it can be implemented using the C# programming language. Additionally, I'll try to cover topics of digital signal processing that are used in the algorithm, thus you'll be able to get a clearer image of the entire system. And as a proof of concept, I'll show you how to develop a simple WPF MVVM application.
// Sound Fingerprinting framework
// https://code.google.com/p/soundfingerprinting/
// Code license: GNU General Public License v2
// ciumac.sergiu@gmail.com

using System;
using System.Windows.Input;

namespace DuplicateTracks
{
    /// <summary>
    ///   Relay command class
    /// </summary>
    public class RelayCommand : ICommand
    {
        #region Fields that will actually be used to execute the code

        /// <summary>
        ///   Method which verifies whether the command can execute
        /// </summary>
        private readonly Predicate<object> _canExecute;

        /// <summary>
        ///   Method to execute
        /// </summary>
        private readonly Action<object> _execute;

        #endregion

        #region Constructors

        /// <summary>
        ///   Relay command constructor
        /// </summary>
        /// <param name = "execute">Method to be executed</param>
        public RelayCommand(Action<object> execute)
            : this(execute, null)
        {
        }

        /// <summary>
        ///   Relay command constructor
        /// </summary>
        /// <param name = "execute">Method to be executed</param>
        /// <param name = "canExecute">Method to check whether execution is allowed</param>
        public RelayCommand(Action<object> execute, Predicate<object> canExecute)
        {
            if (execute == null)
                throw new ArgumentNullException("execute");
            _execute = execute;
            _canExecute = canExecute;
        }

        #endregion

        #region ICommand Members

        /// <summary>
        ///   Check if the method can be executed
        /// </summary>
        /// <param name = "parameter">Parameter</param>
        /// <returns>True/False</returns>
        public bool CanExecute(object parameter)
        {
            return _canExecute == null ? true : _canExecute.Invoke(parameter);
        }

        /// <summary>
        ///   Fires when the CanExecute status of this command changes.
        /// </summary>
        public event EventHandler CanExecuteChanged
        {
            add { CommandManager.RequerySuggested += value; }
            remove { CommandManager.RequerySuggested -= value; }
        }

        /// <summary>
        ///   Execute the method
        /// </summary>
        /// <param name = "parameter">Parameter for execution</param>
        public void Execute(object parameter)
        {
            _execute(parameter);
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
Software Developer
Moldova (Republic of) Moldova (Republic of)
Interested in computer science, math, research, and everything that relates to innovation. Fan of agnostic programming, don't mind developing under any platform/framework if it explores interesting topics. In search of a better programming paradigm.

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