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How to build an in-memory state engine at runtime

, 28 Oct 2007 CPOL
A C++ template for an efficient in-memory state engine.
tag_tree.zip
cp
Debug
TagTree.exe
sources
algorithm
container
general
mpl
tag_tree.pdf

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TagTree", "TagTree.vcproj", "{950FBC9A-4F67-45BD-AAD5-B68FCD35D41F}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{950FBC9A-4F67-45BD-AAD5-B68FCD35D41F}.Debug|Win32.ActiveCfg = Debug|Win32
		{950FBC9A-4F67-45BD-AAD5-B68FCD35D41F}.Debug|Win32.Build.0 = Debug|Win32
		{950FBC9A-4F67-45BD-AAD5-B68FCD35D41F}.Release|Win32.ActiveCfg = Release|Win32
		{950FBC9A-4F67-45BD-AAD5-B68FCD35D41F}.Release|Win32.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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osy
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