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WPF Alien Sokoban

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4.88/5 (44 votes)
16 Jun 2008BSD9 min read 125.4K   3.4K   78  
A fun implementation of the game Sokoban, written to showcase some features of WPF, C# 3.0, Expression Design, and Visual Studio 2008.
#region File and License Information
/*
<File>
	<Copyright>Copyright © 2007, Daniel Vaughan. All rights reserved.</Copyright>
	<License see="prj:///Documentation/License.txt"/>
	<Owner Name="Daniel Vaughan" Email="dbvaughan@gmail.com"/>
	<CreationDate>2008-06-09 15:39:47Z</CreationDate>
	<LastSubmissionDate>$Date: $</LastSubmissionDate>
	<Version>$Revision: $</Version>
</File>
*/
#endregion

using System.ComponentModel;
using System.Threading;

namespace Orpius.Sokoban
{
	/// <summary>
	/// Base implementaion for all content within
	/// the <see cref="Level"/> grid.
	/// </summary>
	public abstract class LevelContentBase : INotifyPropertyChanged
	{
		SynchronizationContext context = SynchronizationContext.Current;

		/// <summary>
		/// Gets or sets the context used to post 
		/// to the main UI thread.
		/// </summary>
		/// <value>The context used to post to the main
		/// UI thread.</value>
		protected SynchronizationContext Context
		{
			get
			{
				if (context == null)
				{
					context = SynchronizationContext.Current;
				}
				return context;
			}
			set
			{
				context = value;
			}
		}

		protected LevelContentBase()
		{
		}

		#region PropertyChangedEventHandler
		event PropertyChangedEventHandler propertyChanged;

		/// <summary>
		/// Occurs when a property value changes.
		/// </summary>
		public event PropertyChangedEventHandler PropertyChanged
		{
			add
			{
				propertyChanged += value;
			}
			remove
			{
				propertyChanged -= value;
			}
		}

		/// <summary>
		/// Raises the <see cref="E:PropertyChanged"/> event.
		/// </summary>
		/// <param name="e">The <see cref="System.ComponentModel.PropertyChangedEventArgs"/> 
		/// instance containing the event data.</param>
		void OnPropertyChanged(PropertyChangedEventArgs e)
		{
			if (propertyChanged != null)
			{
				propertyChanged(this, e);
			}
		}

		/// <summary>
		/// Raises the <see cref="E:PropertyChanged"/> event.
		/// </summary>
		/// <param name="property">The name of the property that changed.</param>
		protected void OnPropertyChanged(string property)
		{
			/* We use the SynchronizationContext context
			 to ensure that we don't cause an InvalidOperationException
			 if the property change triggers something occuring
			 in the main UI thread. */
			if (context == null)
			{
				OnPropertyChanged(new PropertyChangedEventArgs(property));
			}
			else
			{
				context.Send(delegate
				{
					OnPropertyChanged(new PropertyChangedEventArgs(property));
				}, null);
			}
		}
		#endregion
	}
}

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

Would you like Daniel to bring value to your organisation? Please contact

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