using System; using System.Collections.Generic; using System.Reflection; using System.Text; using Simple.IoC.Loaders.Interfaces; namespace Simple.IoC.Loaders { public class LoadPluginStrategy : ILoadStrategy { private ILoadStrategy _strategy; public LoadPluginStrategy() {} public LoadPluginStrategy(ILoadStrategy innerStrategy) { _strategy = innerStrategy; } #region ILoadStrategy Members public void ProcessLoadedTypes(IContainer hostContainer, List<Type> loadedTypes) { #region Scan for plugins List<IContainerPlugin> plugins = new List<IContainerPlugin>(); foreach(Type current in loadedTypes) { if (current == null || !current.IsDefined(typeof(ContainerPluginAttribute), true)) continue; // Each plugin must have a default constructor ConstructorInfo defaultConstructor = current.GetConstructor(new Type[0]); if (defaultConstructor == null) continue; IContainerPlugin plugin = Activator.CreateInstance(current) as IContainerPlugin; if (plugin == null) continue; plugins.Add(plugin); } #endregion // Signal the beginning of the load plugins.ForEach(delegate(IContainerPlugin currentPlugin) { currentPlugin.BeginLoad(hostContainer); }); if (_strategy != null) _strategy.ProcessLoadedTypes(hostContainer, loadedTypes); // Signal the end of the load plugins.ForEach(delegate(IContainerPlugin currentPlugin) { currentPlugin.EndLoad(hostContainer); }); } #endregion } }
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