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XNA Billiards Visual Demo: An example of XNA content processing and 3D rendering

, 19 Nov 2007 CPOL
This article is an example of visual rendering and content processing with XNA, and a good start for those who want to start learning XNA.
Code
Settings
simBill.exe
Content
Models
Configs
Misc
UI
Cursors
ContentProcessors.dll
BACK~0.xnb
BOTTOM~0.xnb
carpetCM~0.xnb
ceilingCM~0.xnb
ChromaMat~0.xnb
CubeMapSilla~0.xnb
Floor2CM~0.xnb
FRONT~0.xnb
GRAND_PI~0.xnb
InakiAyucar.xnb
LEFT~0.xnb
leg05CM~0.xnb
lightswitch 2~0.xnb
lightswitch 4~0.xnb
navarraDot1~0.xnb
navarraDot2~0.xnb
piano~0.xnb
pool.xnb
RellenoArribaCM~0.xnb
RIGHT~0.xnb
room_BK~0.xnb
room_FR~0.xnb
room_LF~0.xnb
room_RT~0.xnb
room_UP~0.xnb
scene.xnb
staircas01CM~0.xnb
TableCM~0.xnb
tapete2~0.xnb
TOP~0.xnb
wall01CM~0.xnb
wall02CM~0.xnb
wall03CM~0.xnb
wallCM~0.xnb
wood18L~0.xnb
Sniper.xnb
TargetChair.xnb
TargetPool.xnb
TargetPoster1.xnb
TargetPoster2.xnb
simBill
bin
x86
Code
Cameras
Input
Scene
Settings
Utils
Content
Models
Configs
Misc
ChromaMat.fx
pool.X
scene.X
Thumbs.db
wood18L.JPG
UI
Cursors
InakiAyucar.png
TargetChair.png
TargetPool.png
TargetPoster1.png
TargetPoster2.png
Game.ico
obj
x86
Properties
XNABilliardsVisualDemo.csproj.user
ContentProcessors
bin
x86
Debug
Release
ContentProcessors.dll
obj
x86
Debug
Refactor
TempPE
Release
TempPE
Properties
right.dds
room_BK.dds
room_FR.dds
room_LF.dds
room_RT.dds
room_UP.dds
staircas01CM.dds
TableCM.dds
tapete2.dds
top.dds
wall01CM.dds
wall02CM.dds
wall03CM.dds
wallCM.dds
Sniper.dds
back.dds
bottom.dds
carpetCM.dds
ceilingCM.dds
CubeMapSilla.dds
Floor2CM.dds
front.dds
GRAND_PI.dds
left.dds
leg05CM.dds
lightswitch 2.dds
lightswitch 4.dds
navarraDot1.dds
navarraDot2.dds
piano.dds
RellenoArribaCM.dds

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Inaki Ayucar
Software Developer (Senior)
Spain Spain
Inaki Ayucar is a Microsoft MVP in DirectX/XNA, and a software engineer involved in development since his first Spectrum 48k, in the year 1987. He is the founder and chief developer of The Simax Project (www.simaxvirt.com) and is very interested in DirectX/XNA, physics, game development, simulation, C++ and C#.

His blog is: http://graphicdna.blogspot.com

To contact Inaki: iayucar@simax.es

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