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XNA Billiards Visual Demo: An example of XNA content processing and 3D rendering

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19 Nov 2007CPOL6 min read 68.1K   13.3K   68  
This article is an example of visual rendering and content processing with XNA, and a good start for those who want to start learning XNA.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WindowsGameLibrary1")]
[assembly: AssemblyProduct("WindowsGameLibrary1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("skynet")]
[assembly: AssemblyCopyright("Copyright © skynet 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("cdfa1342-d16f-49e4-8e0f-b6ad3d727974")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("1.0.0.0")]

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Spain Spain
Inaki Ayucar is a Microsoft MVP in DirectX/XNA, and a software engineer involved in development since his first Spectrum 48k, in the year 1987. He is the founder and chief developer of The Simax Project (www.simaxvirt.com) and is very interested in DirectX/XNA, physics, game development, simulation, C++ and C#.

His blog is: http://graphicdna.blogspot.com

To contact Inaki: iayucar@simax.es

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