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Clog: Client Logging, Silverlight Edition

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16 Apr 2009CPOL14 min read 277.3K   3.1K   112  
A customizable log provider system that allows you to harness your existing logging system to log client side messages to your server. Includes a Silverlight interface and Log Viewer.
#region File and License Information
/*
<File>
	<Copyright>Copyright © 2007, Daniel Vaughan. All rights reserved.</Copyright>
	<License see="prj:///Documentation/License.txt"/>
	<Owner Name="Daniel Vaughan" Email="dbvaughan@gmail.com"/>
	<CreationDate>2009-03-29 23:31:47Z</CreationDate>
	<LastSubmissionDate>$Date: $</LastSubmissionDate>
	<Version>$Revision: $</Version>
</File>
*/
#endregion

using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;

using Microsoft.Practices.Unity;

namespace DanielVaughan
{
	/// <summary>
	/// Helper class to resolve a Unity container 
	/// that must be initialized once.
	/// </summary>
	public static class UnityResolver
	{
		static IUnityContainer unityContainer;
		static readonly object unityContainerLock = new object();
		//static bool initialized;

		/// <summary>
		/// Gets the unity container that was attached 
		/// when the UnityResolver was Initialized.
		/// </summary>
		/// <value>The global unity container.</value>
		public static IUnityContainer UnityContainer
		{
			get
			{
				if (unityContainer == null)
				{
					lock (unityContainerLock)
					{
						if (unityContainer == null)
						{
							unityContainer = new UnityContainer();
						}
					}
				}
				return unityContainer;
			}
		}

		/// <summary>
		/// Initializes the specified global container.
		/// Expects a configuration section called unity.
		/// </summary>
		/// <param name="globalContainer">The global container.</param>
		/// <exception cref="InvalidOperationException">
		/// Occurs if this method was previously called 
		/// with a different <code>IUnityContainer</code> instance.</exception>
		[EditorBrowsable(EditorBrowsableState.Never)]
		[MethodImpl(MethodImplOptions.Synchronized)]
		public static void Initialize(IUnityContainer globalContainer)
		{
			//			if (initialized)
			//			{
			//				if (globalContainer != unityContainer)
			//				{
			//					throw new InvalidOperationException("Unable to initialize UnityResolver with different containers."); /* TODO: Convert to Localizable resource. */
			//				}
			//				return;
			//			}
			//			if (unityContainer == null)
			//			{
			unityContainer = globalContainer;
			//			}
			//			else
			//			{
			//				var temp = unityContainer;
			//				unityContainer = globalContainer;
			//				temp.
			//			}
			//initialized = true;
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

Would you like Daniel to bring value to your organisation? Please contact

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