using System; using System.Collections.Generic; using System.Text; using System.Collections; namespace WAHBitArray { public class WAHBitArray { public enum TYPE { Compressed_WAH, Uncompressed_WAH, Indexes } public WAHBitArray() { _usingIndexes = true; } public WAHBitArray(TYPE type, uint[] ints) { _usingIndexes = false; switch (type) { case TYPE.Compressed_WAH: _compressed = ints; break; case TYPE.Uncompressed_WAH: _uncompressed = ints; break; case TYPE.Indexes: _offsets = new List<uint>(ints); _usingIndexes = true; break; } } private uint[] _compressed; private uint[] _uncompressed; private List<uint> _offsets = new List<uint>(); private bool _usingIndexes = true; private uint _curMax = 0; public bool isDirty = false; //public bool UsingIndexes { get { return _usingIndexes; } } public WAHBitArray Copy() { lock (_lock) { uint[] i = GetUncompressed(); return new WAHBitArray(TYPE.Uncompressed_WAH, i); } } public bool Get(int index) { if (_usingIndexes) { var f = _offsets.Find(delegate(uint i) { return i == (uint)index; }); if (f > 0) return true; else return false; } CheckBitArray(); Resize(index); return internalGet(index); } private object _lock = new object(); public void Set(int index, bool val) { lock (_lock) { if (_usingIndexes) { isDirty = true; _offsets.RemoveAll(delegate(uint i) { return i == index; }); if (val == true) { _offsets.Add((uint)index); // set max if (index > _curMax) _curMax = (uint)index; } ChangeTypeIfNeeded(); return; } CheckBitArray(); Resize(index); internalSet(index, val); } } public int Length { set { if (_usingIndexes) { // ignore return; } CheckBitArray(); int c = value >> 5; c++; if (c > _uncompressed.Length) { uint[] ar = new uint[c]; _uncompressed.CopyTo(ar, 0); _uncompressed = ar; } } get { if (_usingIndexes) { _offsets.Sort(); uint l = _offsets[_offsets.Count - 1]; return (int)l; } CheckBitArray(); return _uncompressed.Length << 5; } } #region [ B I T O P E R T A I O N S ] public WAHBitArray And(WAHBitArray op) { lock (_lock) { uint[] left; uint[] right; prelogic(op, out left, out right); for (int i = 0; i < left.Length; i++) left[i] &= right[i]; return new WAHBitArray(TYPE.Uncompressed_WAH, left); } } public WAHBitArray AndNot(WAHBitArray op) { lock (_lock) { uint[] left; uint[] right; prelogic(op, out left, out right); for (int i = 0; i < left.Length; i++) left[i] &= ~right[i]; return new WAHBitArray(TYPE.Uncompressed_WAH, left); } } public WAHBitArray Or(WAHBitArray op) { lock (_lock) { uint[] left; uint[] right; prelogic(op, out left, out right); for (int i = 0; i < left.Length; i++) left[i] |= right[i]; return new WAHBitArray(TYPE.Uncompressed_WAH, left); } } public WAHBitArray Not() { lock (_lock) { this.CheckBitArray(); uint[] left = this.GetUncompressed(); for (int i = 0; i < left.Length; i++) left[i] = ~left[i]; return new WAHBitArray(TYPE.Uncompressed_WAH, left); } } public WAHBitArray Xor(WAHBitArray op) { lock (_lock) { uint[] left; uint[] right; prelogic(op, out left, out right); for (int i = 0; i < left.Length; i++) left[i] ^= right[i]; return new WAHBitArray(TYPE.Uncompressed_WAH, left); } } #endregion public long CountOnes() { if (_usingIndexes) { return _offsets.Count; } long c = 0; CheckBitArray(); foreach (uint i in _uncompressed) { if (i != 0) { uint m = 1; for (int j = 0; j < 32; j++) { uint o = i & m; if (o != 0) c++; m <<= 1; } } } return c; } public long CountZeros() { if (_usingIndexes) { long ones = _offsets.Count; _offsets.Sort(); long l = _offsets[_offsets.Count - 1]; return l - ones; } CheckBitArray(); int count = _uncompressed.Length << 5; long cc = CountOnes(); return count - cc; } public void FreeMemory() { if (_uncompressed != null) Compress(_uncompressed); _uncompressed = null; } public uint[] GetCompressed()//out bool usingindexes) { uint[] data = _uncompressed; if (_usingIndexes) data = UnpackOffsets(); else if (_uncompressed == null) return new uint[] { 0 }; Compress(data); return _compressed; } public IEnumerable<int> GetBitIndexes()//bool ones) { if (_usingIndexes) { foreach (uint i in _offsets) yield return (int)i; } else { CheckBitArray(); int count = _uncompressed.Length; for (int i = 0; i < count; i++) { if (_uncompressed[i] > 0)//&& ones == true) { for (int j = 0; j < 32; j++) { bool b = internalGet((i << 5) + j); if (b == true)// ones) yield return (i << 5) + j; } } } } } #region [ P R I V A T E ] private void prelogic(WAHBitArray op, out uint[] left, out uint[] right) { this.CheckBitArray(); left = this.GetUncompressed(); right = op.GetUncompressed(); int ic = left.Length; int uc = right.Length; if (ic > uc) { uint[] ar = new uint[ic]; right.CopyTo(ar, 0); right = ar; } else if (ic < uc) { uint[] ar = new uint[uc]; left.CopyTo(ar, 0); left = ar; } //FixLengths(ints, uncomp); } private uint[] GetUncompressed() { lock (_lock) { if (_usingIndexes) return UnpackOffsets(); this.CheckBitArray(); uint[] ui = new uint[_uncompressed.Length]; _uncompressed.CopyTo(ui, 0); return ui; } } private uint[] UnpackOffsets() { // return bitmap uints uint max = 0; foreach (uint i in _offsets) if (i > max) max = i; uint[] ints = new uint[(max >> 5) + 1]; foreach (uint index in _offsets) { int pointer = ((int)index) >> 5; uint mask = (uint)1 << (31 - // high order bit set ((int)index % 32)); ints[pointer] |= mask; } return ints; } private void ChangeTypeIfNeeded() { if (_usingIndexes == false) return; uint T = (_curMax >> 5) + 1; int c = _offsets.Count; if (c > T && c > 10) { // change type to WAH _usingIndexes = false; // create bitmap foreach (var i in _offsets) Set((int)i, true); // clear list _offsets = new List<uint>(); } } private void Resize(int index) { int c = index >> 5; c++; if (c > _uncompressed.Length) { uint[] ar = new uint[c]; _uncompressed.CopyTo(ar, 0); _uncompressed = ar; } } private void ResizeAsNeeded(List<uint> list, int index) { int count = index >> 5; while (list.Count < count) list.Add(0); } private void internalSet(int index, bool val) { isDirty = true; int pointer = index >> 5; uint mask = (uint)1 << (31 - // high order bit set (index % 32)); if (val) _uncompressed[pointer] |= mask; else _uncompressed[pointer] &= ~mask; } private bool internalGet(int index) { int pointer = index >> 5; uint mask = (uint)1 << (31 - // high order bit get (index % 32)); if (pointer < _uncompressed.Length) return (_uncompressed[pointer] & mask) != 0; else return false; } private void CheckBitArray() { if (_usingIndexes) return; if (_compressed == null && _uncompressed == null) { _uncompressed = new uint[0]; return; } if (_compressed == null) return; if (_uncompressed == null) Uncompress(); } #region compress / uncompress private uint Take31Bits(uint[] data, int index) { ulong l1 = 0; ulong l2 = 0; ulong l = 0; ulong ret = 0; int off = (index % 32); int pointer = index >> 5; l1 = data[pointer]; pointer++; if (pointer < data.Length) l2 = data[pointer]; l = (l1 << 32) + l2; ret = (l >> (33 - off)) & 0x7fffffff; return (uint)ret; } private void Compress(uint[] data) { List<uint> compressed = new List<uint>(); uint zeros = 0; uint ones = 0; int count = data.Length << 5; for (int i = 0; i < count; ) { uint num = Take31Bits(data, i); i += 31; if (num == 0) // all zero { zeros += 31; FlushOnes(compressed, ref ones); } else if (num == 0x7fffffff) // all ones { ones += 31; FlushZeros(compressed, ref zeros); } else // literal { FlushOnes(compressed, ref ones); FlushZeros(compressed, ref zeros); compressed.Add(num); } } FlushOnes(compressed, ref ones); FlushZeros(compressed, ref zeros); _compressed = compressed.ToArray(); } private void FlushOnes(List<uint> compressed, ref uint ones) { if (ones > 0) { uint n = 0xc0000000 + ones; ones = 0; compressed.Add(n); } } private void FlushZeros(List<uint> compressed, ref uint zeros) { if (zeros > 0) { uint n = 0x80000000 + zeros; zeros = 0; compressed.Add(n); } } private void Write31Bits(List<uint> list, int index, uint val) { this.ResizeAsNeeded(list, index + 32); int off = (index % 32); int pointer = index >> 5; if (pointer >= list.Count - 1) list.Add(0); ulong l = ((ulong)list[pointer] << 32) + list[pointer + 1]; l |= (ulong)val << (33 - off); list[pointer] = (uint)(l >> 32); list[pointer + 1] = (uint)(l & 0xffffffff); } private void WriteOnes(List<uint> list, int index, uint count) { this.ResizeAsNeeded(list, index); int off = index % 32; int pointer = index >> 5; int cc = (int)count; int x = 32 - off; if (pointer >= list.Count) list.Add(0); if (cc > x) //current pointer { list[pointer] |= (uint)((0xffffffff >> off)); cc -= (32 - off); } else { list[pointer] |= (uint)((0xffffffff <<cc) >> off); cc = 0; } while (cc >= 32)//full ints { list.Add(0xffffffff); cc -= 32; } if (cc > 0) //remaining list.Add((0xffffffff << (32 - cc))); } private void Uncompress() { int index = 0; List<uint> list = new List<uint>(); if (_compressed == null) return; foreach (uint ci in _compressed) { if ((ci & 0x80000000) == 0) // literal { Write31Bits(list, index, ci); index += 31; } else { uint count = ci & 0x3fffffff; if ((ci & 0x40000000) > 0) // ones count WriteOnes(list, index, count); index += (int)count; } } ResizeAsNeeded(list, index); _uncompressed = list.ToArray(); } #endregion #endregion } }
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