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Cool Owner Drawn Menus with Bitmaps - Version 3.03

, 28 Apr 2002
This class implements an owner drawn menu class that mimics the menu style used in XP, Office and Visual C++
bcdialogmenu301.zip
BCDialogMenu301
BCDialogMenu.clw
BCDialogMenu.dsp
BCDialogMenu.dsw
BCDialogMenu.plg
BCDialogMenu.positions
BCMenu.startup
Release
BCDialogMenu.exe
res
BCDialogMenu.ico
Toolbar.bmp
toolbar1.bmp
bcdialogmenu303.zip
BCDialogMenu303
BCDialogMenu.clw
BCDialogMenu.dsp
BCDialogMenu.dsw
BCDialogMenu.opt
BCDialogMenu.plg
BCDialogMenu.positions
BCMenu.startup
Release
BCDialogMenu.exe
res
BCDialogMenu.ico
Toolbar.bmp
toolbar1.bmp
bcmenu25.zip
Release
mymenu.exe
RES
BMP00003.BMP
BMP00006.BMP
EDIT_COP.BMP
FILENEW.BMP
MYMENU.ICO
mymenuDoc.ico
NET.BMP
Toolbar.bmp
toolbar1.bmp
ZOOM.BMP
bcmenu261.zip
BMP00003.BMP
BMP00006.BMP
EDIT_COP.BMP
FILENEW.BMP
MYMENU.ICO
mymenuDoc.ico
NET.BMP
Toolbar.bmp
toolbar1.bmp
ZOOM.BMP
bcmenu300.zip
BCMenu
mymenu.aps
MYMENU.CLW
mymenu.dsp
MYMENU.DSW
MYMENU.OPT
mymenu.plg
MYMENU.positions
Mymenu2
Release
mymenu.exe
RES
Backup Archive.ico
BMP00003.BMP
BMP00006.BMP
EDIT_COP.BMP
FILENEW.BMP
MYMENU.ICO
mymenuDoc.ico
NET.BMP
test16.bmp
Toolbar.bmp
toolbar1.bmp
zoom.bmp
bcmenu301.zip
BCMenu301
MYMENU.CLW
mymenu.dsp
MYMENU.DSW
mymenu.plg
MYMENU.positions
Mymenu2
Release
mymenu.exe
RES
Backup Archive.ico
BMP00003.BMP
BMP00006.BMP
Copy of Toolbar.bmp
EDIT_COP.BMP
FILENEW.BMP
MYMENU.ICO
mymenuDoc.ico
NET.BMP
test16.bmp
Toolbar.bmp
toolbar1.bmp
zoom.bmp
bcmenu303.zip
BCMenu303
BCMenu.startup
mymenu.aps
MYMENU.CLW
mymenu.dsp
MYMENU.DSW
MYMENU.opt
mymenu.plg
MYMENU.positions
Mymenu2
Release
mymenu.exe
RES
Backup Archive.ico
BMP00003.BMP
BMP00006.BMP
Copy of Toolbar.bmp
EDIT_COP.BMP
FILENEW.BMP
MYMENU.ICO
mymenuDoc.ico
net.bmp
New.bmp
test16.bmp
Title.bmp
Toolbar.bmp
toolbar1.bmp
zoom.bmp
// BCDialogMenu.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "BCDialogMenu.h"
#include "BCDialogMenuDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CBCDialogMenuApp

BEGIN_MESSAGE_MAP(CBCDialogMenuApp, CWinApp)
	//{{AFX_MSG_MAP(CBCDialogMenuApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBCDialogMenuApp construction

CBCDialogMenuApp::CBCDialogMenuApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CBCDialogMenuApp object

CBCDialogMenuApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CBCDialogMenuApp initialization

BOOL CBCDialogMenuApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CBCDialogMenuDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Brent Corkum
Web Developer
Canada Canada
I'm the senior software development manager for Rocscience Inc., a company specializing in geomechanics software. I have a PH.D in Civil Engineering, and have been programming since 1978. I've used more computers and languages then 2000 characters lets me list. Besides programming, I enjoy golfing, watching my 3 kids play sports, spending time with my wife, and watching plenty of hockey and football.

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