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SQLite Compare Utility

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21 Feb 2015LGPL35 min read 284.3K   37.2K   131  
Utility for comparing two SQLite database files for both structure and data
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Diagnostics;
using System.Windows.Forms;
namespace CircularProgress.SpinningProgress
{
    public partial class SpinningProgress  
    { 
        private Color m_InactiveColour = Color.FromArgb( 218, 218, 218 ); 
        private Color m_ActiveColour = Color.FromArgb( 35, 146, 33 ); 
        private Color m_TransistionColour = Color.FromArgb( 129, 242, 121 ); 
        
        private Region innerBackgroundRegion; 
        private System.Drawing.Drawing2D.GraphicsPath[] segmentPaths = new System.Drawing.Drawing2D.GraphicsPath[ 12 ]; 
        
        private bool m_AutoIncrement = true; 
        private double m_IncrementFrequency = 100; 
        private bool m_BehindIsActive = true; 
        private int m_TransitionSegment = 0; 
        
        private System.Timers.Timer m_AutoRotateTimer;
        [System.ComponentModel.DefaultValue(typeof(Color), "218, 218, 218")]
        public Color InactiveSegmentColour 
        { 
            get 
            { 
                return m_InactiveColour; 
            } 
            set 
            { 
                m_InactiveColour = value; 
                Invalidate(); 
            } 
        }
        [System.ComponentModel.DefaultValue(typeof(Color), "35, 146, 33")]
        public Color ActiveSegmentColour 
        { 
            get 
            { 
                return m_ActiveColour; 
            } 
            set 
            { 
                m_ActiveColour = value; 
                Invalidate(); 
            } 
        } 
        [ System.ComponentModel.DefaultValue( typeof( Color ), "129, 242, 121" ) ]
        public Color TransistionSegmentColour 
        { 
            get 
            { 
                return m_TransistionColour; 
            } 
            set 
            { 
                m_TransistionColour = value; 
                Invalidate(); 
            } 
        }
        [System.ComponentModel.DefaultValue(true)]
        public bool BehindTransistionSegmentIsActive 
        { 
            get 
            { 
                return m_BehindIsActive; 
            } 
            set 
            { 
                m_BehindIsActive = value; 
                Invalidate(); 
            } 
        }
        [System.ComponentModel.DefaultValue(-1)]
        public int TransistionSegment 
        { 
            get 
            { 
                return m_TransitionSegment; 
            } 
            set 
            { 
                if ( value > 11 || value < -1 ) 
                { 
                    throw new ArgumentException( "TransistionSegment must be between -1 and 11" ); 
                } 
                m_TransitionSegment = value; 
                Invalidate(); 
            } 
        }
        [System.ComponentModel.DefaultValue(true)]
        public bool AutoIncrement 
        { 
            get 
            { 
                return m_AutoIncrement; 
            } 
            set 
            { 
                m_AutoIncrement = value; 
                
                if ( value == false && m_AutoRotateTimer != null ) 
                { 
                    m_AutoRotateTimer.Dispose(); 
                    m_AutoRotateTimer = null; 
                } 
                
                if ( value == true && m_AutoRotateTimer == null ) 
                { 
                    m_AutoRotateTimer = new System.Timers.Timer( m_IncrementFrequency ); 
                    m_AutoRotateTimer.Elapsed += new System.Timers.ElapsedEventHandler( IncrementTransisionSegment ); 
                    m_AutoRotateTimer.Start(); 
                } 
            } 
        }
        [System.ComponentModel.DefaultValue(100)]
        public double AutoIncrementFrequency 
        { 
            get 
            { 
                return m_IncrementFrequency; 
            } 
            set 
            { 
                m_IncrementFrequency = value; 
                
                if ( m_AutoRotateTimer != null ) 
                { 
                    AutoIncrement = false; 
                    AutoIncrement = true; 
                } 
            } 
        } 
        
        public SpinningProgress() 
        { 
            //  This call is required by the Windows Form Designer.
            InitializeComponent(); 
            
            //  Add any initialization after the InitializeComponent() call.
            CalculateSegments(); 
            
            m_AutoRotateTimer = new System.Timers.Timer( m_IncrementFrequency ); 
            m_AutoRotateTimer.Elapsed += new System.Timers.ElapsedEventHandler( IncrementTransisionSegment );
            this.DoubleBuffered = true;
            m_AutoRotateTimer.Start(); 

            this.EnabledChanged += new EventHandler( SpinningProgress_EnabledChanged ); 
            // events handled by ProgressDisk_Paint
            this.Paint += new PaintEventHandler(ProgressDisk_Paint); 
            // events handled by ProgressDisk_Resize
            this.Resize += new EventHandler( ProgressDisk_Resize); 
            // events handled by ProgressDisk_SizeChanged
            this.SizeChanged += new EventHandler(ProgressDisk_SizeChanged); 
        } 
        
        private void IncrementTransisionSegment( object sender, System.Timers.ElapsedEventArgs e ) 
        { 
            if ( m_TransitionSegment == 11 ) 
            { 
                m_TransitionSegment = 0; 
                m_BehindIsActive = !( m_BehindIsActive ); 
            } 
            else if ( m_TransitionSegment == -1 ) 
            { 
                m_TransitionSegment = 0; 
            } 
            else 
            { 
                m_TransitionSegment += 1; 
            } 
            
            Invalidate(); 
        } 
        
        
        private void CalculateSegments() 
        { 
            Rectangle rctFull = new Rectangle( 0, 0, this.Width, this.Height ); 
            Rectangle rctInner = new Rectangle( ((this.Width *  7) / 30),
                                                ((this.Height *  7) / 30),
                                                (this.Width -  ((this.Width *  14 ) / 30 )),
                                                (this.Height - ((this.Height * 14) / 30 ))); 

            System.Drawing.Drawing2D.GraphicsPath pthInnerBackground = null; 
            
            // Create 12 segment pieces
            for ( int intCount=0; intCount < 12; intCount++ ) 
            { 
                segmentPaths[ intCount ] = new System.Drawing.Drawing2D.GraphicsPath(); 
                
                // We subtract 90 so that the starting segment is at 12 o'clock
                segmentPaths[ intCount ].AddPie( rctFull, ( intCount * 30 ) - 90, 25 ); 
            } 
            
            // Create the center circle cut-out
            pthInnerBackground = new System.Drawing.Drawing2D.GraphicsPath(); 
            pthInnerBackground.AddPie( rctInner, 0, 360 ); 
            innerBackgroundRegion = new Region( pthInnerBackground ); 
        } 
        
        
        private void SpinningProgress_EnabledChanged( object sender, System.EventArgs e ) 
        { 
            if ( Enabled == true ) 
            { 
                if ( m_AutoRotateTimer != null ) 
                { 
                    m_AutoRotateTimer.Start(); 
                } 
            } 
            else 
            { 
                if ( m_AutoRotateTimer != null ) 
                { 
                    m_AutoRotateTimer.Stop(); 
                } 
            } 
        } 
        
        
        private void ProgressDisk_Paint( object sender, System.Windows.Forms.PaintEventArgs e ) 
        { 
            e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; 
            e.Graphics.ExcludeClip( innerBackgroundRegion ); 
            
            for ( int intCount=0; intCount < 12; intCount++ ) 
            { 
                if ( this.Enabled ) 
                { 
                    if ( intCount == m_TransitionSegment ) 
                    { 
                        // If this segment is the transistion segment, colour it differently
                        e.Graphics.FillPath( new SolidBrush( m_TransistionColour ), segmentPaths[ intCount ] ); 
                    } 
                    else if ( intCount < m_TransitionSegment ) 
                    { 
                        // This segment is behind the transistion segment
                        if ( m_BehindIsActive ) 
                        { 
                            // If behind the transistion should be active, 
                            // colour it with the active colour
                            e.Graphics.FillPath( new SolidBrush( m_ActiveColour ), segmentPaths[ intCount ] ); 
                        } 
                        else 
                        { 
                            // If behind the transistion should be in-active, 
                            // colour it with the in-active colour
                            e.Graphics.FillPath( new SolidBrush( m_InactiveColour ), segmentPaths[ intCount ] ); 
                        } 
                    } 
                    else 
                    { 
                        // This segment is ahead of the transistion segment
                        if ( m_BehindIsActive ) 
                        { 
                            // If behind the the transistion should be active, 
                            // colour it with the in-active colour
                            e.Graphics.FillPath( new SolidBrush( m_InactiveColour ), segmentPaths[ intCount ] ); 
                        } 
                        else 
                        { 
                            // If behind the the transistion should be in-active, 
                            // colour it with the active colour
                            e.Graphics.FillPath( new SolidBrush( m_ActiveColour ), segmentPaths[ intCount ] ); 
                        } 
                    } 
                } 
                else 
                { 
                    // Draw all segments in in-active colour if not enabled
                    e.Graphics.FillPath( new SolidBrush( m_InactiveColour ), segmentPaths[ intCount ] ); 
                } 
            } 
        } 
        
        
        private void ProgressDisk_Resize( object sender, System.EventArgs e ) 
        { 
            CalculateSegments(); 
        } 
        
        
        private void ProgressDisk_SizeChanged( object sender, System.EventArgs e ) 
        { 
            CalculateSegments(); 
        } 
        
    } 
    
    
} 

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Software Developer
Israel Israel
My name is Liron Levi and I'm developing software for fun & profit for 15 years already.

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