xnaandbeyond_src.zip
XnaAndBeyond_src
XNA GS and VS2008
Compilation
SharedXnaGameLibrary
Content
bin
x86
Debug
Release
Content.contentproj
MyFont.spritefont
obj
x86
Debug
Refactor
ResolveAssemblyReference.cache
TempPE
Release
Refactor
TempPE
Properties
SharedGameLibrary.csproj.user
XnaGameInControlSample.suo
XnaGameInWinForm
Game.ico
Properties
Settings.settings
XnaGameInWinForm.csproj.user
XnaGameInWinWpfWindow
Game.ico
Properties
Settings.settings
XnaGameInWinWpfWindow.csproj.user
XNA GS and WinForms (VS2005)
WindowsGame1
Content
bin
x86
Debug
Release
Content.contentproj
MyFont.spritefont
obj
x86
Debug
ResolveAssemblyReference.cache
TempPE
Release
TempPE
Game.ico
GameThumbnail.png
Properties
WindowsGame1.csproj.user
xnaandbeyond_src.zip.zip
XNA GS and VS2008
WindowsGame1.suo
WindowsGame1
bin
Debug
x86
Debug
Content
MyFont.xnb
WindowsGame1.exe
WindowsGame1.pdb
WindowsGame1.vshost.exe
WindowsGame1.vshost.exe.manifest
WindowsGame1_WPF.exe
WindowsGame1_WPF.pdb
WindowsGame1_WPF.vshost.exe
WindowsGameLibrary1.dll
WindowsGameLibrary1.pdb
Release
WindowsGame1.vshost.exe
WindowsGame1.vshost.exe.manifest
WindowsGame1_WPF.vshost.exe
WindowsGame1_WPF.vshost.exe.manifest
Game.ico
obj
Debug
TempPE
x86
Debug
ResolveAssemblyReference.cache
TempPE
WindowsGame1.csproj.GenerateResource.Cache
WindowsGame1.exe
WindowsGame1.Form1.resources
WindowsGame1.pdb
WindowsGame1.Properties.Resources.resources
Release
TempPE
Properties
Settings.settings
WindowsGame1.csproj.user
WindowsGame1_WPF
Game.ico
obj
x86
Debug
ResolveAssemblyReference.cache
TempPE
Properties.Resources.Designer.cs.dll
Window1.baml
WindowsGame1_WPF.csproj.GenerateResource.Cache
WindowsGame1_WPF.exe
WindowsGame1_WPF.g.resources
WindowsGame1_WPF.Properties.Resources.resources
WindowsGame1_WPF_MarkupCompile.cache
Properties
Settings.settings
WindowsGameLibrary1.suo
WindowsGameLibrary1
Content
bin
x86
Debug
Release
Content.contentproj
MyFont.spritefont
obj
x86
Debug
TempPE
Release
TempPE
obj
x86
Debug
TempPE
WindowsGameLibrary1.dll
WindowsGameLibrary1.pdb
Release
TempPE
WindowsGameLibrary1.dll
WindowsGameLibrary1.pdb
Properties
WpfApplication1
bin
Debug
WpfApplication1.vshost.exe
WpfApplication1.vshost.exe.manifest
obj
Debug
TempPE
Properties
Settings.settings
XNA GS and WinForms (VS2005)
WindowsGame1.suo
WindowsGame1
bin
x86
Debug
Content
MyFont.xnb
WindowsGame1.exe
WindowsGame1.pdb
Release
Content
bin
x86
Debug
Release
Content.contentproj
MyFont.spritefont
obj
x86
Debug
ResolveAssemblyReference.cache
TempPE
Release
TempPE
Game.ico
GameThumbnail.png
obj
x86
Debug
Refactor
ResolveAssemblyReference.cache
TempPE
WindowsGame1.csproj.GenerateResource.Cache
WindowsGame1.exe
WindowsGame1.Form1.resources
WindowsGame1.pdb
Release
TempPE
Properties
WindowsGame1.csproj.user
xnaonawebsite_src.zip
XnaOnAWebSite_src
Extras
WindowsGameLibrary1
Content
bin
x86
Debug
Release
Content.contentproj
MyFont.spritefont
obj
x86
Debug
TempPE
Properties
WindowsGameLibrary1.csproj.user
XnaGameControl
Properties
XnaGame.csproj.user
XnaGameKeyFile.snk
XnaOnWebSite
App_Data
Content
MyFont.xnb
Properties
WindowsGameLibrary1.dll
WindowsGameLibrary1.pdb
XnaOnWebSite.csproj.user
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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WindowsGame1_WPF")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Pedro Daniel Güida Vázquez")]
[assembly: AssemblyProduct("WindowsGame1_WPF")]
[assembly: AssemblyCopyright("Copyright © Pedro Daniel Güida Vázquez 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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