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XNA & Beyond: The Path to VS 2008

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4 Jan 2010CPOL22 min read 274.6K   1.5K   86  
The article shows how to embed a XNA-based game into a WinForms control with ease. Also, it explains how to integrate an XNA GS project into VS2008 (this IDE is not currently supported by XNA GS), and in turn, to be able to use WPF with your XNA-based creation.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WindowsGame1")]
[assembly: AssemblyProduct("WindowsGame1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("Pedro Daniel Güida Vázquez")]

[assembly: AssemblyCopyright("Copyright © Pedro Daniel Güida Vázquez 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("bba823b1-7be3-49f0-b929-5c8713a06c87")]


// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("1.0.0.0")]

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Free-lance Developer
Uruguay Uruguay

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