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hOOt - full text search engine

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4.92/5 (156 votes)
24 Feb 2019CPOL17 min read 1.1M   22.5K   388  
Smallest full text search engine (lucene replacement) built from scratch using inverted MGRB bitmap index, highly compact storage, operating in database and document modes
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using RaptorDB.Common;

namespace RaptorDB
{
    internal class BoolIndex
    {
        public BoolIndex(string path, string filename)
        {
            // create file
            _filename = filename;
            if (_filename.Contains(".") == false) _filename += ".idx";
            _path = path;
            if (_path.EndsWith(Path.DirectorySeparatorChar.ToString()) == false)
                _path += Path.DirectorySeparatorChar.ToString();

            if (File.Exists(_path + _filename))
                ReadFile();
        }

        private WAHBitArray _bits = new WAHBitArray();
        private string _filename;
        private string _path;
        private object _lock = new object();
        private bool _inMemory = false;

        public WAHBitArray GetBits()
        {
            return _bits.Copy();
        }

        public void Set(object key, int recnum)
        {
            _bits.Set(recnum, (bool)key);
        }

        public void FreeMemory()
        {
            // free memory
            _bits.FreeMemory();
        }

        public void Shutdown()
        {
            // shutdown
            if (_inMemory == false)
                WriteFile();
        }

        public void SaveIndex()
        {
            if (_inMemory == false)
                WriteFile();
        }

        public void InPlaceOR(WAHBitArray left)
        {
            _bits = _bits.Or(left);
        }

        private void WriteFile()
        {
            WAHBitArray.TYPE t;
            uint[] ints = _bits.GetCompressed(out t);
            MemoryStream ms = new MemoryStream();
            BinaryWriter bw = new BinaryWriter(ms);
            bw.Write((byte)t);// write new format with the data type byte
            foreach (var i in ints)
            {
                bw.Write(i);
            }
            File.WriteAllBytes(_path + _filename, ms.ToArray());
        }

        private void ReadFile()
        {
            byte[] b = File.ReadAllBytes(_path + _filename);
            WAHBitArray.TYPE t = WAHBitArray.TYPE.WAH;
            int j = 0;
            if (b.Length % 4 > 0) // new format with the data type byte
            {
                t = (WAHBitArray.TYPE)Enum.ToObject(typeof(WAHBitArray.TYPE), b[0]);
                j = 1;
            }
            List<uint> ints = new List<uint>();
            for (int i = 0; i < b.Length / 4; i++)
            {
                ints.Add((uint)Helper.ToInt32(b, (i * 4) + j));
            }
            _bits = new WAHBitArray(t, ints.ToArray());
        }

        internal void FixSize(int size)
        {
            _bits.Length = size;
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect -
United Kingdom United Kingdom
Mehdi first started programming when he was 8 on BBC+128k machine in 6512 processor language, after various hardware and software changes he eventually came across .net and c# which he has been using since v1.0.
He is formally educated as a system analyst Industrial engineer, but his programming passion continues.

* Mehdi is the 5th person to get 6 out of 7 Platinum's on Code-Project (13th Jan'12)
* Mehdi is the 3rd person to get 7 out of 7 Platinum's on Code-Project (26th Aug'16)

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