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hOOt - full text search engine

, 22 Jun 2013 CPOL
Smallest full text search engine (lucene replacement) built from scratch using inverted WAH bitmap index, highly compact storage, operating in database and document modes
hoot_v1.0-noexe.zip
hoot_v1.0.zip
fastJSON.dll
Hoot
Properties
SampleApp
newifilter
Properties
Settings.settings
hoot_v1.1-noexe.zip
hoot_v1.1.zip
fastJSON.dll
_svn
all-wcprops
entries
text-base
AssemblyInfo.cs.svn-base
_svn
all-wcprops
entries
text-base
ComHelper.cs.svn-base
FilterLoader.cs.svn-base
FilterReader.cs.svn-base
IFilter.cs.svn-base
Settings.settings
_svn
all-wcprops
entries
text-base
AssemblyInfo.cs.svn-base
Resources.Designer.cs.svn-base
Resources.resx.svn-base
Settings.Designer.cs.svn-base
Settings.settings.svn-base
hoot_v1.2-noexe.zip
hoot_v1.2.zip
fastJSON.dll
Settings.settings
hoot_v1.3-noexe.zip
hoot_v1.3.zip
fastJSON.dll
Settings.settings
hoot_v1.4-noexe.zip
hoot_v1.4.zip
fastJSON.dll
Settings.settings
hoot_v1.5-noexe.zip
hoot_v1.5.zip
fastJSON.dll
Settings.settings
hoot_v2.0.zip
fastJSON
MGIndex
Settings.settings
hoot_v2.1.zip
Settings.settings
hoot_v2.2.1.zip
.gitignore
Settings.settings
hoot_v2.2.zip
.gitignore
Settings.settings
sampleapp.exe_v2.2-noexe.zip
sampleapp.exe_v2.2.1-noexe.zip
sampleapp.exe_v2.2.1.zip
Hoot.dll
SampleApp.exe
sampleapp.exe_v2.2.zip
Hoot.dll
SampleApp.exe
sampleapp_exe-noexe.zip
sampleapp_exe.zip
fastJSON.dll
Hoot.dll
SampleApp.exe
sampleapp_exe_v1.1-noexe.zip
sampleapp_exe_v1.1.zip
fastJSON.dll
Hoot.dll
SampleApp.exe
sampleapp_exe_v1.2-noexe.zip
sampleapp_exe_v1.2.zip
fastJSON.dll
Hoot.dll
SampleApp.exe
sampleapp_exe_v1.3-noexe.zip
sampleapp_exe_v1.3.zip
fastJSON.dll
Hoot.dll
SampleApp.exe
sampleapp_exe_v1.4-noexe.zip
sampleapp_exe_v1.4.zip
fastJSON.dll
Hoot.dll
SampleApp.exe
sampleapp_exe_v1.5-noexe.zip
sampleapp_exe_v1.5.zip
fastJSON.dll
Hoot.dll
SampleApp.exe
sampleapp_exe_v2.0-noexe.zip
sampleapp_exe_v2.0.zip
Hoot.dll
SampleApp.exe
sampleapp_exe_v2.1-noexe.zip
sampleapp_exe_v2.1.zip
Hoot.dll
SampleApp.exe
<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
</root>

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Mehdi Gholam
Architect
United Kingdom United Kingdom
Mehdi first started programming when he was 8 on BBC+128k machine in 6512 processor language, after various hardware and software changes he eventually came across .net and c# which he has been using since v1.0.
He is formally educated as a system analyst Industrial engineer, but his programming passion continues.
 
* Mehdi is the 5th person to get 6 out of 7 Platinums on CodeProject (13th Jan'12)

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