// A function called from a stub. If this is declared here it can of course
// also be used in the include files psapixx.h or psapix.h in as return
// value of individual entries.
// This is, however hardly necessary as through p_symbol it allows returning
// function-specific values.
// However, there is no way to get to the parameters passed to the function
// as of now
template<class T> T _s_stub_error(CDynlinkSymbol * p_symbol)
printf(" ----: STUB called: Return type '%s', symbol name '%s'\n", typeid(T).name(), p_symbol ->get_name());
return (DWORD) -1;
// When using explicit loading, we also include a prefixed version of the
// This means that all function names will be modified by prepending a
// prefix defined by DYNLINK_PREFIX.
// CAREFUL: The header must be included in all files using the prefixed
// version with the same value assigned to the DYNLINK_PREFIX macro. See
// test_dynlink.cpp for comparison
# define DYNLINK_PREFIX S_
// The following macros can be defined inside the header or outside. They
// are only used when DYNLINK_DEFINE is defined - i.e. where the symbols
// are actually defined.
// Therefore it is ok to have them here and not in test_dynlink.cpp
// Use stubs for this import
# define DYNLINK_USE_STUBS
// Instead of simply returning a value, all stubs of functions without a
// function specific return values (i.e. those declared with
// DYNLINK_DECLARE, not DYNLINK_DECLARE_EX) will call this function and
// return its return value.
# define DYNLINK_RETVAL_DWORD _s_stub_error<DWORD>(p_symbol)
# define DYNLINK_RETVAL_int _s_stub_error<int>(p_symbol)
// .. or a simple return value indicating that the stub was called
# define DYNLINK_RETVAL_BOOL FALSE
# include <psapixx.h>
// This file just loads the libraries and calls dynlink_test() which is defined
// in test.cpp
int _tmain(int argc, _TCHAR* argv)
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.