Click here to Skip to main content
15,898,134 members
Articles / Programming Languages / C#

Lua Interpreter

Rate me:
Please Sign up or sign in to vote.
4.89/5 (32 votes)
22 Sep 2012MIT4 min read 99.8K   3K   85  
A Lua interpreter is implemented in C#. It allows to write Lua extensions in C# and call the extensions in Lua code.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

namespace Language.Lua.Library
{
    public static class IOLib
    {
        public static void RegisterModule(LuaTable enviroment)
        {
            LuaTable module = new LuaTable();
            RegisterFunctions(module);
            enviroment.SetNameValue("io", module);
        }

        public static void RegisterFunctions(LuaTable module)
        {
            module.Register("input", input);
            module.Register("output", output);
            module.Register("open", open);
            module.Register("read", read);
            module.Register("write", write);
            module.Register("flush", flush);
            module.Register("tmpfile", tmpfile);
        }

        private static TextReader DefaultInput = Console.In;
        private static TextWriter DefaultOutput = Console.Out;

        public static LuaValue input(LuaValue[] values)
        {
            if (values == null || values.Length == 0)
            {
                return new LuaUserdata(DefaultInput);
            }
            else
            {
                LuaString file = values[0] as LuaString;
                if (file != null)
                {
                    DefaultInput = File.OpenText(file.Text);
                    return null;
                }

                LuaUserdata data = values[0] as LuaUserdata;
                if (data != null && data.Value is TextReader)
                {
                    DefaultInput = data.Value as TextReader;
                }
                return null;
            }
        }

        public static LuaValue output(LuaValue[] values)
        {
            if (values == null || values.Length == 0)
            {
                return new LuaUserdata(DefaultOutput);
            }
            else
            {
                LuaString file = values[0] as LuaString;
                if (file != null)
                {
                    DefaultOutput = File.CreateText(file.Text);
                    return null;
                }

                LuaUserdata data = values[0] as LuaUserdata;
                if (data != null && data.Value is TextWriter)
                {
                    DefaultOutput = data.Value as TextWriter;
                }
                return null;
            }
        }

        public static LuaValue open(LuaValue[] values)
        {
            LuaString file = values[0] as LuaString;
            LuaString modeStr = values.Length > 1 ? values[1] as LuaString : null;
            string mode = modeStr == null ? "r" : modeStr.Text;

            switch (mode)
            {
                case "r":
                case "r+":
                    StreamReader reader = File.OpenText(file.Text);
                    return new LuaUserdata(reader, FileLib.CreateMetaTable());
                case "w":
                case "w+":
                    StreamWriter writer = File.CreateText(file.Text);
                    return new LuaUserdata(writer, FileLib.CreateMetaTable());
                case "a":
                case "a+":
                    writer = File.AppendText(file.Text);
                    return new LuaUserdata(writer, FileLib.CreateMetaTable());
                default:
                    throw new ArgumentException("Invalid file open mode " + mode);
            }
        }

        public static LuaValue read(LuaValue[] values)
        {
            List<LuaValue> args = new List<LuaValue>(values.Length + 1);
            args.Add(input(null));
            args.AddRange(values);
            return FileLib.read(args.ToArray());
        }

        public static LuaValue write(LuaValue[] values)
        {
            List<LuaValue> args = new List<LuaValue>(values.Length + 1);
            args.Add(output(null));
            args.AddRange(values);
            return FileLib.write(args.ToArray());
        }

        public static LuaValue flush(LuaValue[] values)
        {
            return FileLib.flush(new LuaValue[] { output(null) });
        }

        public static LuaValue tmpfile(LuaValue[] values)
        {
            StreamWriter writer = File.CreateText(Path.GetTempFileName());
            return new LuaUserdata(writer);
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
Architect YunCheDa Hangzhou
China China
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions