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Signum Framework Tutorials Part 2 – Southwind Logic

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15 Nov 2012LGPL325 min read 31.3K   1K   22  
In this part, we will focus on writing business logic, LINQ queries and explain inheritance
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Signum.Utilities
{
    public enum ProgressAction
    {
        Interval= 1,
        Position = 2,
        Task = 4, 
    }

    public class ProgressArgs:EventArgs
    {
        public readonly ProgressAction Action;
        public ProgressArgs(ProgressAction a)
        {
            Action = a; 
        }
    }

    public class ProgressProxy
    {
        const int numUpdates = 10000; 

        private int min;
        private int max;
        private int position;
        private int step;
        public event EventHandler<ProgressArgs> Changed;
        private string currentTask;      
        
        public ProgressProxy()
        { }

        public void Start(int numTasks)
        {
            Start(0, numTasks, "");
        }

        public void Start(string currentTask)
        {
            this.currentTask = currentTask;
            this.position = -1;
            OnChanged(ProgressAction.Interval | ProgressAction.Task);
        }

        public void Start(int max, string currentTask)
        {
            Start(0, max, currentTask);
        }

        public void Start(int min, int max, string currentTask)
        {
            if (min < 0 || max < 0 || max < min)
                throw new ArgumentException();

            this.currentTask = currentTask; 
            this.min = this.position = min;
            this.max = max;

            if (max - min > numUpdates*2)
                step = RoundToPowerOfTwoMinusOne((max - min) / numUpdates)-1;
            else
                step = 1;

            OnChanged(ProgressAction.Interval| ProgressAction.Task);
        }

        public void NextTask(int position, string currentTask)
        {
            this.position = position;
            this.currentTask = currentTask;
            OnChanged(ProgressAction.Position | ProgressAction.Task);
        }

        public void NextTask( string currentTask)
        {
            this.position++;
            this.currentTask = currentTask;
            OnChanged(ProgressAction.Position | ProgressAction.Task);
        }

        public int Min
        {
            get { return min; }
        }

        public int Max
        {
            get { return max; }
        }


        public int Position
        {
            get { return position; }
            set
            {
                if (min <= value && value <= max)
                {
                    position = value;
                    if ((step & position)== 0 )
                        OnChanged(ProgressAction.Position);
                }
            }
        }

        public string CurrentTask
        {
            get { return currentTask; }
            set
            {
                currentTask = value;
                OnChanged(ProgressAction.Task);
            }
        }

        private void OnChanged(ProgressAction pa)
        {
            if (Changed != null)
                Changed(this, new ProgressArgs(pa));
        }


        static int RoundToPowerOfTwoMinusOne(int n)
        {
            n |= n >> 1;
            n |= n >> 2;
            n |= n >> 4;
            n |= n >> 8;
            n |= n >> 16; 
            return n;
        }

        public void Reset()
        {
            currentTask = null; 
            position = min;
            OnChanged(ProgressAction.Task | ProgressAction.Position);
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Software Developer (Senior) Signum Software
Spain Spain
I'm Computer Scientist, one of the founders of Signum Software, and the lead developer behind Signum Framework.

www.signumframework.com

I love programming in C#, Linq, Compilers, Algorithms, Functional Programming, Computer Graphics, Maths...

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