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I started programming a TRS-80 Model I in Junior High School with the goal to write arcade games. Since then, I have had the opportunity to work with a wide variety of technologies and environments ranging from real-time telemetry data systems, state-of-the art digital paint and ink systems in Hollywood, 3D computer games, non-contact measurement acquisition devices, and digital TV systems. I have worked on everything from low-level device drivers to state of the art GUI apps using C#.
With my current job at NDS, I have come first circle, working on embedded systems in C.