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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__40462476_1080_4C5C_B6C0_D215BED55436__INCLUDED_)
#define AFX_STDAFX_H__40462476_1080_4C5C_B6C0_D215BED55436__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__40462476_1080_4C5C_B6C0_D215BED55436__INCLUDED_)
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I started programming a TRS-80 Model I in Junior High School with the goal to write arcade games. Since then, I have had the opportunity to work with a wide variety of technologies and environments ranging from real-time telemetry data systems, state-of-the art animation and rigging software, 3D computer games, non-contact measurement acquisition devices, and digital TV systems. I have worked on everything from low-level device drivers to state of the art GUI apps using C#.