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A Simple Method to Control the Startup State of an MFC SDI Application

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28 Feb 2008CPOL3 min read 74.9K   594   37  
How to minimize or maximize an SDI application without any flash artifacts.
// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__40462476_1080_4C5C_B6C0_D215BED55436__INCLUDED_)
#define AFX_STDAFX_H__40462476_1080_4C5C_B6C0_D215BED55436__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC Automation classes
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__40462476_1080_4C5C_B6C0_D215BED55436__INCLUDED_)

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) DreamWorks Animation
United States United States
I started programming a TRS-80 Model I in Junior High School with the goal to write arcade games. Since then, I have had the opportunity to work with a wide variety of technologies and environments ranging from real-time telemetry data systems, state-of-the art animation and rigging software, 3D computer games, non-contact measurement acquisition devices, and digital TV systems. I have worked on everything from low-level device drivers to state of the art GUI apps using C#.

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