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Writing a Multiplayer Game (in WPF)

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16 Mar 2012CPOL25 min read 215.2K   17.1K   246  
This article will explain some concepts of game development and how to apply and adapt them for multiplayer development.
using System;
using System.Collections.Generic;
using System.Threading;
using Pfz.Caching;

namespace Pfz
{
	/// <summary>
	/// Class responsible for calling dispose of its value, even if this class itself is not properly disposed.
	/// </summary>
	public class DisposeAssurerBase:
		IAdvancedDisposable
	{
		internal static readonly object _lock = new object();
		internal static HashSet<IDisposable> _hashset = new HashSet<IDisposable>(ReferenceComparer.Instance);
		private static List<IDisposable> _toDispose = new List<IDisposable>();
		private static AutoResetEvent _autoResetEvent = new AutoResetEvent(false);
		static DisposeAssurerBase()
		{
			GCUtils.Collected += _Collected;
			var domain = AppDomain.CurrentDomain;
			domain.DomainUnload += _DisposeAll;
			domain.ProcessExit += _DisposeAll;

			Thread thread = new Thread(_Run);
			thread.Name = "DisposeCaller";
			thread.Start();
		}

		private static void _DisposeAll(object sender, EventArgs e)
		{
			GCUtils.Collected -= _Collected;

			HashSet<IDisposable> hashset;
			List<IDisposable> toDispose;
			lock(_lock)
			{
				hashset = _hashset;
				toDispose = _toDispose;

				_hashset = null;
				_toDispose = null;
			}

			_autoResetEvent.Set();

			if (toDispose != null)
				foreach(var disposable in toDispose)
					disposable.Dispose();

			if (hashset != null)
				foreach(var disposable in hashset)
					disposable.Dispose();
		}

		private static void _Collected()
		{
			lock(_lock)
			{
				var hashset = _hashset;
				if (hashset == null)
				{
					GCUtils.Collected -= _Collected;
					return;
				}

				hashset.TrimExcess();
			}
		}

		private static void _Run()
		{
			var thread = Thread.CurrentThread;
			while(true)
			{
				thread.IsBackground = true;
				_autoResetEvent.WaitOne();
				thread.IsBackground = false;

				while(true)
				{
					List<IDisposable> toDispose;
					lock(_lock)
					{
						toDispose = _toDispose;
						if (toDispose == null)
							return;

						int count = toDispose.Count;
						if (count == 0)
							break;

						_toDispose = new List<IDisposable>();
					}

					foreach(var disposable in toDispose)
						disposable.Dispose();
				}
			}
		}

		internal DisposeAssurerBase()
		{
		}

		/// <summary>
		/// When inheriting this class, you should provide the value.
		/// If the value can't be guaranteed to be disposed later (system is out of memory now)
		/// it is disposed immediatelly and an exception is thrown.
		/// </summary>
		protected DisposeAssurerBase(IDisposable value)
		{
			if (value == null)
				throw new ArgumentNullException("value");

			_value = value;
			try
			{
				lock(_lock)
					_hashset.Add(value);
			}
			catch
			{
				GC.SuppressFinalize(this);
				value.Dispose();
				_value = null;
				throw;
			}
		}

		/// <summary>
		/// Immediatelly releases all resources used by this object.
		/// </summary>
		public void Dispose()
		{
			GC.SuppressFinalize(this);

			IDisposable value;
			lock(_lock)
			{
				var hashset = _hashset;
				if (hashset == null)
					return;

				value = _value;
				if (value == null)
					return;

				_value = null;
				if (!hashset.Remove(value))
					return;
			}

			value.Dispose();
		}

		/// <summary>
		/// Will try to dispose the referenced object.
		/// </summary>
		~DisposeAssurerBase()
		{
			// As threads can be stopped, we can't wait on lock. If we can't lock now, we need to retry later.
			if (!Monitor.TryEnter(_lock))
			{
				GC.ReRegisterForFinalize(this);
				return;
			}

			try
			{
				var value = _value;
				var hashset = _hashset;
				if (hashset == null)
					return;

				if (!hashset.Remove(value))
					return;

				try
				{
					_toDispose.Add(value);
				}
				catch
				{
					GC.ReRegisterForFinalize(this);
					return;
				}

				if (_toDispose.Count == 1)
					_autoResetEvent.Set();
			}
			finally
			{
				Monitor.Exit(_lock);
			}
		}

		internal IDisposable _value;
		/// <summary>
		/// Gets the value of this DisposeCaller.
		/// </summary>
		protected IDisposable Value
		{
			get
			{
				var result = _value;

				if (result == null)
					throw new ObjectDisposedException(GetType().FullName);

				return result;
			}
		}

		/// <summary>
		/// Gets a value indicating if this object was already disposed.
		/// </summary>
		public bool WasDisposed
		{
			get
			{
				return _value == null;
			}
		}
	}

	/// <summary>
	/// Class responsible for calling dispose of its value, even if this class itself is not properly disposed.
	/// </summary>
	public class DisposeAssurerBase<T>:
		DisposeAssurerBase
	where
		T: class, IDisposable
	{
		internal DisposeAssurerBase()
		{
		}

		/// <summary>
		/// When inheriting this class, you should provide the value.
		/// If the value can't be guaranteed to be disposed later (system is out of memory now)
		/// it is disposed immediatelly and an exception is thrown.
		/// </summary>
		protected DisposeAssurerBase(T value):
			base(value)
		{
		}

		/// <summary>
		/// Gets the value of this DisposeCaller.
		/// </summary>
		protected new T Value
		{
			get
			{
				return (T)base.Value;
			}
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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