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Writing a Multiplayer Game (in WPF)

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16 Mar 2012CPOL25 min read 213.5K   17.1K   246  
This article will explain some concepts of game development and how to apply and adapt them for multiplayer development.
using System;
using System.IO;
using System.Threading;

namespace Pfz.Remoting
{
	/// <summary>
	/// This class provides buffered write operations, but non-buffered read operations.
	/// For TCP/IP operations with NoDelay set to true, it will be bettern than using a normal BufferedStream, because
	/// you can do reads and writes at the same time (which causes errors in BufferedStream class, as the buffer is shared)
	/// and will also be faster, as TCP/IP already has a read buffer. In fact, this class is only needed because
	/// there is no way to control TCP/IP to only send its buffered bytes by a "flush" command.
	/// </summary>
    public class BufferedWriteStream:
        Stream
    {
        private byte[] _buffer;
        private int _bufferPos;

		/// <summary>
		/// Creates a new BufferedStream over the given baseStream and with the specified bufferSize.
		/// </summary>
        public BufferedWriteStream(Stream baseStream, int bufferSize)
        {
			if (baseStream == null)
				throw new ArgumentNullException("baseStream");

			if (bufferSize < 256)
				throw new ArgumentException("bufferSize must be at least 256 bytes.", "bufferSize");

            _stream = baseStream;
            _buffer = new byte[bufferSize];
        }

		/// <summary>
		/// Disposes the baseStream and nullifies the buffer.
		/// </summary>
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                var stream = _stream;
                if (stream != null)
				{
					_stream = null;
					stream.Dispose();
				}

				_buffer = null;
            }

            base.Dispose(disposing);
        }

        private Stream _stream;
		/// <summary>
		/// Gets the BaseStream to which the data will be written.
		/// </summary>
		public Stream BaseStream
		{
			get
			{
				return _stream;
			}
		}

		/// <summary>
		/// Gets or sets the BufferSize used by this BufferedWriteStream.
		/// </summary>
		public int BufferSize
		{
			get
			{
				return _buffer.Length;
			}
			set
			{
				if (value < 256)
					throw new ArgumentException("BufferSize can't be less than 256.");

				Flush();
				_buffer = new byte[value];
			}
		}

		/// <summary>
		/// Gets the BaseStream.CanRead.
		/// </summary>
        public override bool CanRead
        {
            get { return _stream.CanRead; }
        }

		/// <summary>
		/// Always returns false.
		/// </summary>
        public override bool CanSeek
        {
            get { return false; }
        }

		/// <summary>
		/// Gets the BaseStream.CanWrite.
		/// </summary>
        public override bool CanWrite
        {
            get { return _stream.CanWrite; }
        }

		/// <summary>
		/// Flushes any pending write and also calls the BaseStream.Flush.
		/// </summary>
        public override void Flush()
        {
            if (_bufferPos > 0)
            {
                _stream.Write(_buffer, 0, _bufferPos);
                _bufferPos = 0;
            }

            _stream.Flush();
        }

		/// <summary>
		/// Gets the BaseStream.Length, but this is likely to throw an exception.
		/// </summary>
        public override long Length
        {
            get { return _stream.Length; }
        }

		/// <summary>
		/// Throws a NotSupportedException.
		/// </summary>
        public override long Position
        {
            get
            {
                throw new NotSupportedException();
            }
            set
            {
                throw new NotSupportedException();
            }
        }

		/// <summary>
		/// Redirects the call to BaseStream.Read.
		/// </summary>
        public override int Read(byte[] buffer, int offset, int count)
        {
            return _stream.Read(buffer, offset, count);
        }

		/// <summary>
		/// Throws a NotSupportedException.
		/// </summary>
        public override long Seek(long offset, SeekOrigin origin)
        {
            throw new NotSupportedException();
        }

		/// <summary>
		/// Calls the BaseStream.SetLength, but this is likely to throw an exception.
		/// </summary>
        public override void SetLength(long value)
        {
            _stream.SetLength(value);
        }

		/// <summary>
		/// Tries to buffer a write. If the buffer is filled or if the data to be sent is greater than the buffer,
		/// Flushes this object, and writes the new data directly.
		/// </summary>
        public override void Write(byte[] buffer, int offset, int count)
        {
            if (buffer == null)
                throw new ArgumentNullException("buffer");

            if (offset < 0)
                throw new ArgumentException("offset can't be less than zero.", "offset");

            if (count == 0)
                return;

            if (count < 0)
                throw new ArgumentException("count can't be less than zero.", "count");

            if (offset + count > buffer.Length)
                throw new ArgumentException("offset + count are greater than buffer length.");

            int bufferSize = _buffer.Length;
            if (count >= bufferSize)
            {
                if (_bufferPos > 0)
                {
                    _stream.Write(_buffer, 0, _bufferPos);
                    _bufferPos = 0;
                }

                _stream.Write(buffer, offset, count);
                return;
            }

            int remaining = bufferSize - _bufferPos;

            int copySize = count;
            if (copySize > remaining)
                copySize = remaining;

            Buffer.BlockCopy(buffer, offset, _buffer, _bufferPos, copySize);

            _bufferPos += copySize;
            if (_bufferPos == bufferSize)
            {
                _stream.Write(_buffer, 0, bufferSize);
                _bufferPos = 0;

                int diff = count - copySize;
                if (diff > 0)
                {
                    Buffer.BlockCopy(buffer, offset + copySize, _buffer, 0, diff);
                    _bufferPos = diff;
                }
            }
        }

		/// <summary>
		/// Returns BaseStream.CanTimeout
		/// </summary>
        public override bool CanTimeout
        {
            get
            {
                return _stream.CanTimeout;
            }
        }

		/// <summary>
		/// Gets or sets BaseStream.ReadTimeout
		/// </summary>
        public override int ReadTimeout
        {
            get
            {
                return _stream.ReadTimeout;
            }
            set
            {
                _stream.ReadTimeout = value;
            }
        }

		/// <summary>
		/// Gets or sets BaseStream.WriteTimeout
		/// </summary>
        public override int WriteTimeout
        {
            get
            {
                return _stream.WriteTimeout;
            }
            set
            {
                _stream.WriteTimeout = value;
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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