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Writing a Multiplayer Game (in WPF)

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16 Mar 2012CPOL25 min read 213.6K   17.1K   246  
This article will explain some concepts of game development and how to apply and adapt them for multiplayer development.
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;

namespace Pfz.Threading.Contexts
{
	/// <summary>
	/// Exception that is thrown by DatabaseValidationErrors class.
	/// </summary>
	[Serializable]
	public class ValidationException:
		Exception
	{
		#region MessageFormats for Errors
			private static string _messageFormatManyErrorsInSingleRecord = "You have a total of {0} errors in 1 record.";
			/// <summary>
			/// Gets or sets the format of the message used when there are many errors
			/// in a single record.
			/// {0} is the number of errors.
			/// </summary>
			public static string MessageFormatManyErrorsInSingleRecord
			{
				get
				{
					return _messageFormatManyErrorsInSingleRecord;
				}
				set
				{
					_messageFormatManyErrorsInSingleRecord = value;
				}
			}
			
			private static string _messageFormatManyErrorsInManyRecords = "You have a total of {0} errors in {1} records.";
			/// <summary>
			/// Gets or sets the message format used when there are many errors,
			/// in many records.
			/// {0} is the number of errors.
			/// {1} is the number of records.
			/// </summary>
			public static string MessageFormatManyErrorsInManyRecords
			{
				get
				{
					return _messageFormatManyErrorsInManyRecords;
				}
				set
				{
					_messageFormatManyErrorsInManyRecords = value;
				}
			}
		#endregion
	
		/// <summary>
		/// Exception pattern.
		/// </summary>
		public ValidationException()
		{
		}

		/// <summary>
		/// Exception pattern.
		/// </summary>
		public ValidationException(string message):
			base(message)
		{
		}

		/// <summary>
		/// Exception pattern.
		/// </summary>
		public ValidationException(string message, Exception inner):
			base(message, inner)
		{
		}

		/// <summary>
		/// Reads the ValidationErrorsDictionary.
		/// </summary>
		protected ValidationException(SerializationInfo info, StreamingContext context):
			base(info, context)
		{
			_errorsDictionary = (Dictionary<object, HashSet<object>>)info.GetValue("ErrorsDictionary", typeof(Dictionary<object, HashSet<object>>));
			_globalErrors = (HashSet<object>)info.GetValue("GlobalErrors", typeof(HashSet<object>));
		}
		
		/// <summary>
		/// Restores the validation error dictionary.
		/// </summary>
		public override void GetObjectData(SerializationInfo info, StreamingContext context)
		{
 			 base.GetObjectData(info, context);
 			 
 			 info.AddValue("ErrorsDictionary", _errorsDictionary);
			 info.AddValue("GlobalErrors", _globalErrors);
		}
		
		/// <summary>
		/// Creates the exception based on a validation errors dictionary.
		/// </summary>
		public ValidationException(HashSet<object> globalErrors, Dictionary<object, HashSet<object>> validationErrors):
			base(_CreateMessage(globalErrors, validationErrors))
		{
			_globalErrors = globalErrors;
			_errorsDictionary = validationErrors;
		}

		private static string _CreateMessage(HashSet<object> globalHashSet, Dictionary<object, HashSet<object>> validationErrors)
		{
			int errorCount = globalHashSet.Count;
			foreach(var hashset in validationErrors.Values)
				errorCount += hashset.Count;
				
			if (errorCount == 1)
			{
				foreach(var message in globalHashSet)
					return message.ToString();

				foreach(var hashset in validationErrors.Values)
					foreach(var message in hashset)
						return message.ToString();
			}
			
			int recordCount = validationErrors.Count;
			if (globalHashSet.Count > 0)
				recordCount++;

			if (recordCount == 1)
				return string.Format(_messageFormatManyErrorsInSingleRecord, errorCount);

			return string.Format(_messageFormatManyErrorsInManyRecords, errorCount, recordCount);
		}

		private HashSet<object> _globalErrors;
		/// <summary>
		/// Gets a hashset with errors not bound to an specific data-source.
		/// </summary>
		public HashSet<object> GlobalErrors
		{
			get
			{
				return _globalErrors;
			}
		}
		
		private Dictionary<object, HashSet<object>> _errorsDictionary;
		/// <summary>
		/// Gets the dictionary with the errors that caused this exception.
		/// </summary>
		public Dictionary<object, HashSet<object>> ErrorsDictionary
		{
			get
			{
				return _errorsDictionary;
			}
		}
		
		/// <summary>
		/// Gets all errors as a single message.
		/// </summary>
		public string GetSimpleAllErrorsMessage()
		{
			if (_errorsDictionary == null || _errorsDictionary.Count == 0)
				return Message;
		
			return ThreadErrors._GetSimpleAllErrorsMessage(_errorsDictionary);
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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