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using System;
using System.Collections.Generic;
using System.IO;
using Pfz;
using Pfz.Extensions;
using Pfz.RemoteGaming;
using Pfz.Threading;
using RemoteGameSample.Common;
using RemoteGameSample.Common.Requests;
namespace RemoteGameSample.Server
{
public sealed class StartRoom:
RemoteGameRoom
{
private static readonly Cars _cars = new Cars(CarsLoader.Instance.Count, CarsLoader.Instance.AvailableCarBytes);
private RemoteGameParticipant _participant;
private CommonStartScreen _startScreen;
private bool _joining;
public void Start(RemoteGameParticipant participant)
{
_participant = participant;
participant.Room = this;
_startScreen = _participant.CreateComponent<CommonStartScreen>();
_startScreen.MapTitles = Map.Titles;
_startScreen.MapNames = Map.Names;
RegisterAction<GetCarsRequest>(() => _cars);
RegisterAction<JoinMapRequest>(_JoinMap);
base.Start();
}
private object _JoinMap(JoinMapRequest request)
{
if (_joining)
return null;
_joining = true;
var map = Map.Get(request.MapIndex);
if (request.MapInfo.Equals(map.Information))
{
RaceRoom._AddParticipant(_participant, request.MapIndex);
return null;
}
Disposer.Dispose(ref _startScreen);
UnlimitedThreadPool.Run
(
() =>
{
try
{
_SendFileIfNeeded(request.MapInfo.Background, map.Information.Background);
_SendFileIfNeeded(request.MapInfo.Foreground, map.Information.Foreground);
RaceRoom._AddParticipant(_participant, request.MapIndex);
}
catch
{
_participant.Dispose();
}
}
);
return null;
}
private void _SendFileIfNeeded(GameFileInfo requestInfo, GameFileInfo realInfo)
{
if (realInfo == null)
return;
if (realInfo.Equals(requestInfo))
return;
try
{
using(var updatesDisposer = _participant.BeginUpdates())
{
using(var fileTransfer = _participant.CreateComponent<CommonFileTransfer>())
{
fileTransfer.Information = realInfo;
updatesDisposer.Dispose();
using(var stream = File.OpenRead(realInfo.Name))
{
while(true)
{
byte[] buffer = new byte[4096];
var filePartRequest = new FilePartRequest();
filePartRequest.FileTransfer = fileTransfer;
filePartRequest.Buffer = buffer;
int read = stream.Read(buffer);
if (read == 0)
{
filePartRequest.Buffer = null;
_participant.SyncRequest(filePartRequest);
return;
}
if (read == buffer.Length)
{
_participant.Request(filePartRequest);
continue;
}
var newBuffer = new byte[read];
Buffer.BlockCopy(buffer, 0, newBuffer, 0, read);
filePartRequest.Buffer = newBuffer;
_participant.Request(filePartRequest);
}
}
}
}
}
catch
{
_participant.Dispose();
return;
}
}
}
}
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I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.
At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.
Want more info or simply want to contact me?
Take a look at:
http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com
Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).