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Writing a Multiplayer Game (in WPF)

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16 Mar 2012CPOL25 min read 215.8K   17.1K   246  
This article will explain some concepts of game development and how to apply and adapt them for multiplayer development.
using System;
using System.IO.MemoryMappedFiles;
using System.Threading;
using Pfz.Caching;
using Pfz.Threading;

namespace Pfz.Remoting
{
	/// <summary>
	/// Creates a Listener using MemoryMappedFiles (local-only, but very fast).
	/// </summary>
	public sealed class MmfChannellerListener:
		ThreadSafeDisposable,
		IChannellerListener
	{
		private MemoryMappedFile _file;
		private MemoryMappedViewAccessor _accessor;
		private Mutex _mutex;

		private EventWaitHandle _requestEvent;
		private EventWaitHandle _resultEvent;
		private ManualResetEvent _mreDisposed;
		private WaitHandle[] _waitHandles;

		/// <summary>
		/// Creates a new listener with the given name.
		/// </summary>
		public MmfChannellerListener(string name)
		{
			if (name == null)
				throw new ArgumentNullException("name");

			try
			{
				bool createdNew;
				_mutex = new Mutex(false, "Pfz.Remoting.MmfListener.Mutex:" + name, out createdNew);
				if (!createdNew)
					throw new RemotingException("The given listener name is already used.");

				_requestEvent = new EventWaitHandle(false, EventResetMode.AutoReset, "Pfz.Remoting.MmfListener.RequestEvent:" + name, out createdNew);
				if (!createdNew)
					throw new RemotingException("The given listener name is already used.");

				_resultEvent = new EventWaitHandle(false, EventResetMode.AutoReset, "Pfz.Remoting.MmfListener.ResultEvent:" + name, out createdNew);
				if (!createdNew)
					throw new RemotingException("The given listener name is already used.");

				_file = MemoryMappedFile.CreateNew("Pfz.Remoting.MmfListener.MemoryMappedFile:" + name, sizeof(long));

				_accessor = _file.CreateViewAccessor();

				_mreDisposed = new ManualResetEvent(false);
				_waitHandles= new WaitHandle[2];
				_waitHandles[0] = _mreDisposed;
				_waitHandles[1] = _requestEvent;
			}
			catch
			{
				Dispose();
				throw;
			}
		}

		/// <summary>
		/// Releases all the resources used by this object.
		/// </summary>
		protected override void Dispose(bool disposing)
		{
			if (disposing)
			{
				var mreDisposed = _mreDisposed;
				if (mreDisposed != null)
					mreDisposed.Set();

				Disposer.Dispose(ref _requestEvent);
				Disposer.Dispose(ref _resultEvent);
				Disposer.Dispose(ref _mutex);
				Disposer.Dispose(ref _accessor);
				Disposer.Dispose(ref _file);
			}

			base.Dispose(disposing);
		}

		/// <summary>
		/// Tries to accept a new channeller.
		/// </summary>
		/// <returns></returns>
		public MmfChanneller TryAccept()
		{
			CheckUndisposed();

			int index = WaitHandle.WaitAny(_waitHandles);
			if (index == 0)
			{
				var mreDisposed = _mreDisposed;
				if (mreDisposed != null)
				{
					_mreDisposed = null;
					mreDisposed.Dispose();
				}

				return null;
			}

			long newId = TicksOrIncrement.GetNext();

			lock(DisposeLock)
			{
				if (WasDisposed)
				{
					var mreDisposed = _mreDisposed;
					if (mreDisposed != null)
					{
						_mreDisposed = null;
						mreDisposed.Dispose();
					}

					return null;
				}

				var result = new MmfChanneller(newId, true);
				_accessor.Write(0, newId);
				_resultEvent.Set();
				return result;
			}
		}

		IChanneller IChannellerListener.TryAccept()
		{
			return TryAccept();
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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