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Writing a Multiplayer Game (in WPF)

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16 Mar 2012CPOL25 min read 213.6K   17.1K   246  
This article will explain some concepts of game development and how to apply and adapt them for multiplayer development.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Text;
using Pfz.DataTypes;
using Pfz.Extensions;

namespace Pfz.WpfControls
{
	/// <summary>
	/// This class allows to convert strings to full observable-collections of
	/// PropertyBounds.
	/// Examples:
	/// FullTypeName.* (which will get all properties from that interface type and parent interfaces).
	/// FullTypeName:* (which will get all properties from that interface type, without parent interfaces)
	/// FullTypeName:PropertyName;OtherPropertyName
	/// FullTypeName:PropertyName=Display name;OtherPropertyName=Other display name
	/// FullTypeName.PropertyName=Display name;OtherFullTypeName.PropertyName=Other display name
	/// FullTypeName:*|OtherInterfaceType.PropertyName
	/// </summary>
	public class PropertyBindingsConverter:
		TypeConverter
	{
		/// <summary>
		/// Returns true for strings.
		/// </summary>
		public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
		{
			return sourceType == typeof(string);
		}

		/// <summary>
		/// Returns true for strings.
		/// </summary>
		public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
		{
			return destinationType == typeof(string);
		}
		
		/// <summary>
		/// Creates a PropertyBinding from a string.
		/// </summary>
		[SuppressMessage("Microsoft.Performance", "CA1820:TestForEmptyStringsUsingStringLength")]
		public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
		{
			string strValue = value as string;
			if (string.IsNullOrEmpty(strValue))
				return null;
				
			string[] pipedStrings = strValue.Split('|');
			
			List<PropertyBinding> list = new List<PropertyBinding>();
			foreach(var pipedString in pipedStrings)
			{
				if (pipedString.EndsWith(".*"))
				{
					string typeName = pipedString.Substring(0, pipedString.Length-2);
					Type type = TypeTypeConverter.ConvertFrom(typeName);
					foreach(var propertyInfo in type.GetInterfaceProperties())
					{
						PropertyBinding propertyBinding = new PropertyBinding();
						propertyBinding.Property = propertyInfo;
						list.Add(propertyBinding);
					}

					continue;
				}
			
				string prefix = null;
				strValue = pipedString;
				int pos = strValue.IndexOf(':');
				if (pos != -1)
				{
					prefix = strValue.Substring(0, pos) + '.';
					strValue = strValue.Substring(pos+1);
				}
				
				string[] propertyBoundStrings = strValue.Split(';');
				int count2 = propertyBoundStrings.Length;
				for(int i=0; i<count2; i++)
				{
					string propertyBoundString = propertyBoundStrings[i];
					
					if (propertyBoundString == "")
					{
						list.Add(null);
						continue;
					}
					
					if (prefix != null && propertyBoundString.IndexOf('.') == -1)
					{
						if (propertyBoundString == ("*"))
						{
							string typeName = prefix.Substring(0, prefix.Length-1);
							Type type = TypeTypeConverter.ConvertFrom(typeName);
							
							// here is getproperties, not getinterfaceproperties.
							foreach(var propertyInfo in type.GetProperties())
							{
								PropertyBinding propertyBinding = new PropertyBinding();
								propertyBinding.Property = propertyInfo;
								list.Add(propertyBinding);
							}

							continue;
						}

						propertyBoundString = prefix + propertyBoundString;
					}
						
					
					PropertyBinding propertyBound = PropertyBindingConverter.ConvertFrom(propertyBoundString);
					list.Add(propertyBound);
				}
			}
			return new ObservableCollection<PropertyBinding>(list);
		}
		
		/// <summary>
		/// Gets the string representation of a property binding.
		/// </summary>
		public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
		{
			var collection = value as ObservableCollection<PropertyBinding>;
			if (collection == null)
				return null;
			
			if (collection.Count == 0)
				return "";
				
			StringBuilder result = new StringBuilder();
			foreach(var propertyBound in collection)
			{
				string propertyBoundString = PropertyBindingConverter.ConvertTo(propertyBound);
				result.Append(propertyBoundString);
				result.Append(';');
			}
			result.Length--;
			
			return result.ToString();
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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