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Zoom An Image With Different Interpolation Types

, 21 Sep 2011 CPOL 80.2K 11.4K 105
Implementation of different interpolations[Bi-Linear and Bi-Cubic] with OpenGL.
ZoomInterpolationApplication.zip
ZoomInterpolation.exe
ZoomInterpolation_Application.zip
ZoomInterpolation.exe
ZoomInterpolation_Code.zip
ZoomInterpolation
pixel_shader_Bell.cg
pixel_shader_BiCubic.cg
pixel_shader_BiLinear.cg
pixel_shader_BSpline.cg
pixel_shader_CatMull.cg
res
Flower.bmp
ZoomInterpolation.ico
ZoomInterpolation.dsp
ZoomInterpolation.dsw
ZoomInterpolation_Source.zip
pixel_shader_Bell.cg
pixel_shader_BiCubic.cg
pixel_shader_BiLinear.cg
pixel_shader_BSpline.cg
pixel_shader_CatMull.cg
Flower.bmp
ZoomInterpolation.ico
ZoomInterpolation.dsp
ZoomInterpolation.dsw
#pragma once

#include "GL\gl.h"
// Handle texture related opertions in this class.
class GLTexture
{
public:
	GLTexture(void);
	~GLTexture(void);
	bool Create( int nWidth, int nHeight, void* pbyData, int nFormat_i = GL_BGR_EXT,
                 int nInternalFormat_i = GL_RGB8 );
    bool GetData( BYTE*& pbyData );
    void SetFilterType( const GLint FilterType_i, const GLint FilterValue_i );
	void Delete();
	void Enable();
	void Disable()
    {
        glDisable( GL_TEXTURE_2D );
    }
    int GetTextureID()
    {
        return m_nTextureID;
    }

private:

	GLuint m_nTextureID;
};

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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Santhosh G_
India India
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