// Handle texture related opertions in this class.
bool Create( int nWidth, int nHeight, void* pbyData, int nFormat_i = GL_BGR_EXT,
int nInternalFormat_i = GL_RGB8 );
bool GetData( BYTE*& pbyData );
void SetFilterType( const GLint FilterType_i, const GLint FilterValue_i );
glDisable( GL_TEXTURE_2D );
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