float tu, tv;
float x, y, z;
// This class create a set of vertices's of GL_T2F_V3F type.
// SetAt will update the vertex information of a index.
// DrawVertexBuffer will pass the vertex informations to GPU.
bool SetAt( int nIndex_i, float fX_i, float fY_i, float fZ_i,
float fTu_i, float fTv_i );
void DrawVertexBuffer( GLenum eDrawPrimitive_i );
GLVertex Get( int nIndex_i )
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)
Math Primers for Programmers