Click here to Skip to main content
15,886,069 members
Articles / Programming Languages / C++

Realtime Webcam Sudoku Solver

Rate me:
Please Sign up or sign in to vote.
4.97/5 (311 votes)
8 Aug 2011LGPL319 min read 452.1K   25.7K   416  
Sudoku solver via a webcam: A nice computer vision application
  • WebCamSudokuSolver_demo.zip
    • SudSolver.exe
  • WebCamSudokuSolver_src.zip
    • AviCapTest.cpp
    • AviCapTest.h
    • AviCapTest.rc
    • AviCapTest.vcproj
    • AviCapTestDoc.cpp
    • AviCapTestDoc.h
    • AviCapTestView.cpp
    • AviCapTestView.h
    • CAvicap.cpp
    • CAvicap.h
    • EnhCtl.cpp
    • EnhCtl.h
    • Info.cpp
    • Info.h
    • MainFrm.cpp
    • MainFrm.h
    • OCRDigit.cpp
    • OCRDigit.h
    • ProgDlg.cpp
    • ProgDlg.h
    • res
      • 1
        • Train0a.bmp
        • Train0b.bmp
        • Train0c.bmp
        • Train1_0_6.bmp
        • Train1_0_6a.bmp
        • Train1_1_0.bmp
        • Train1_1_0a.bmp
        • Train1_1_0b.bmp
        • Train1_1_0d.bmp
        • Train1_1_1.bmp
        • Train1_1_1b.bmp
        • Train1_1_1c.bmp
        • Train1_2_3.bmp
        • Train1_3_2.bmp
        • Train1_4_4.bmp
        • Train1_5_5.bmp
        • Train1_6_5.bmp
        • Train1a.bmp
        • Train1b.bmp
        • Train1c.bmp
      • 2
        • Train2_1_3.bmp
        • Train2_1_3a.bmp
        • Train2_2_2.bmp
        • Train2_2_5.bmp
        • Train2_2_5a.bmp
        • Train2_5_6.bmp
        • Train2_5_6a.bmp
        • Train2_5_6b.bmp
        • Train2_5_6c.bmp
        • Train2_5_7.bmp
        • Train2_5_7a.bmp
        • Train2_5_7b.bmp
        • Train2_5_7c.bmp
        • Train2_6_3.bmp
        • Train2_6_3a.bmp
        • Train2_6_6.bmp
        • Train2_7_2.bmp
        • Train2_7_2a.bmp
        • Train2_7_2b.bmp
        • Train2_8_2.bmp
        • Train2_8_2a.bmp
        • Train2a.bmp
        • Train2b.bmp
        • Train2c.bmp
      • 3
        • Train3_0_8.bmp
        • Train3_0_8c.bmp
        • Train3_1_2.bmp
        • Train3_1_2c.bmp
        • Train3_3_3.bmp
        • Train3_3_5.bmp
        • Train3_3_5b.bmp
        • Train3_3_5c.bmp
        • Train3_4_0.bmp
        • Train3_4_0c.bmp
        • Train3_6_2.bmp
        • Train3_6_8.bmp
        • Train3_6_8a.bmp
        • Train3_7_1.bmp
        • Train3_7_1a.bmp
        • Train3_8_2.bmp
        • Train3_8_7.bmp
        • Train3a.bmp
        • Train3b.bmp
        • Train3c.bmp
      • 4
        • Train4_0_2.bmp
        • Train4_0_2a.bmp
        • Train4_0_7.bmp
        • Train4_1_5.bmp
        • Train4_1_6.bmp
        • Train4_2_8.bmp
        • Train4_2_8a.bmp
        • Train4_4_4.bmp
        • Train4_4_5.bmp
        • Train4_6_0.bmp
        • Train4_7_6.bmp
        • Train4a.bmp
        • Train4b.bmp
        • Train4c.bmp
      • 5
        • Train5_0_1.bmp
        • Train5_1_4.bmp
        • Train5_1_4a.bmp
        • Train5_1_8.bmp
        • Train5_2_8.bmp
        • Train5_4_1.bmp
        • Train5_4_1a.bmp
        • Train5_5_8.bmp
        • Train5_5_8a.bmp
        • Train5_7_6.bmp
        • Train5_8_5.bmp
        • Train5_8_5a.bmp
        • Train5a.bmp
        • Train5b.bmp
        • Train5c.bmp
      • 6
        • Train6_0_4.bmp
        • Train6_0_5.bmp
        • Train6_1_3.bmp
        • Train6_1_3a.bmp
        • Train6_1_5.bmp
        • Train6_2_0.bmp
        • Train6_2_3.bmp
        • Train6_2_3a.bmp
        • Train6_2_3b.bmp
        • Train6_2_3c.bmp
        • Train6_2_6.bmp
        • Train6_3_6.bmp
        • Train6_3_6d.bmp
        • Train6_4_2.bmp
        • Train6_4_2a.bmp
        • Train6_4_2b.bmp
        • Train6_4_2c.bmp
        • Train6_5_2.bmp
        • Train6_5_3.bmp
        • Train6_5_4.bmp
        • Train6_5_4a.bmp
        • Train6_5_4b.bmp
        • Train6_5_4c.bmp
        • Train6_6_7.bmp
        • Train6_6_7b.bmp
        • Train6_6_7c.bmp
        • Train6_7_1.bmp
        • Train6_7_8.bmp
        • Train6_7_8a.bmp
        • Train6_7_8b.bmp
        • Train6_8_1.bmp
        • Train6_8_5.bmp
        • Train6a.bmp
        • Train6b.bmp
        • Train6d.bmp
      • 7
        • Train7_0_3.bmp
        • Train7_0_3a.bmp
        • Train7_0_7.bmp
        • Train7_1_2.bmp
        • Train7_2_0.bmp
        • Train7_2_0a.bmp
        • Train7_3_1.bmp
        • Train7_3_5.bmp
        • Train7_3_6.bmp
        • Train7_3_6a.bmp
        • Train7_4_6.bmp
        • Train7_4_8.bmp
        • Train7_5_2.bmp
        • Train7_5_2a.bmp
        • Train7_7_0.bmp
        • Train7_7_5.bmp
        • Train7_7_5a.bmp
        • Train7_8_0.bmp
        • Train7_8_7.bmp
        • Train7_8_7a.bmp
        • Train7a.bmp
        • Train7b.bmp
        • Train7c.bmp
        • Train7d.bmp
        • Train7e.bmp
      • 8
        • Train8_0_1.bmp
        • Train8_0_1a.bmp
        • Train8_0_2.bmp
        • Train8_0_2c.bmp
        • Train8_1_8.bmp
        • Train8_2_0.bmp
        • Train8_2_4.bmp
        • Train8_3_0.bmp
        • Train8_3_0a.bmp
        • Train8_3_3.bmp
        • Train8_3_4.bmp
        • Train8_3_4c.bmp
        • Train8_4_7.bmp
        • Train8_4_7a.bmp
        • Train8_6_7.bmp
        • Train8_7_2.bmp
        • Train8_7_4.bmp
        • Train8_7_4a.bmp
        • Train8_7_6.bmp
        • Train8_7_6c.bmp
        • Train8_72.bmp
        • Train8_8_5.bmp
        • Train8a.bmp
        • Train8b.bmp
        • Train8c.bmp
      • 9
        • Train9_0_1c.bmp
        • Train9_0_2.bmp
        • Train9_1_7.bmp
        • Train9_1_7a.bmp
        • Train9_2_7.bmp
        • Train9_2_7b.bmp
        • Train9_2_7c.bmp
        • Train9_3_0.bmp
        • Train9_3_1.bmp
        • Train9_3_1a.bmp
        • Train9_3_1b.bmp
        • Train9_5_7.bmp
        • Train9_6_0.bmp
        • Train9_6_0a.bmp
        • Train9_6_8.bmp
        • Train9_6_8a.bmp
        • Train9_6_8b.bmp
        • Train9_6_8c.bmp
        • Train9_7_2.bmp
        • Train9_7_2a.bmp
        • Train9_7_2b.bmp
        • Train9_7_2c.bmp
        • Train9_7_3.bmp
        • Train9_8_6.bmp
        • Train9_8_6a.bmp
        • Train9_8_6b.bmp
        • Train9a.bmp
        • Train9b.bmp
        • Train9c.bmp
      • AviCapTest.ico
      • AviCapTest.rc2
      • AviCapTestDoc.ico
    • resource.h
    • StdAfx.cpp
    • StdAfx.h
    • SudBitmap.cpp
    • SudBitmap.h
    • SudResultVoter.cpp
    • SudResultVoter.h
    • SudSolver.cpp
    • SudSolver.h
    • WebcamSudSolver.sln
#pragma once
#include "SudResultVoter.h"

#define MAXBRUTEFORCESTEP 600000

struct SudSolverCell
{
	int value;					// The cell recornition value itself. Could be inital or calculated.
	int OCR[10];				// OCR probability for each digit 1-9. Smaller value means bigger probability for that digit value.
	BOOL isCandidate[10];		// List of possible values for this cell. Ignored for initally set cells.
};

struct CellOrder				// order for brute force traverse
{
	int x;						// x coordinate of cell
	int y;						// y coordinate of cell
};

class SudSolver
{
public:
	SudSolver(void);
	~SudSolver(void);

	BOOL IsValidCell(int celly, int cellx);
	BOOL AreAllCellsValid(void);
	void Fixit(void);
	BOOL SolveMe(void);
	void GetSolution(Solution *result);

	SudSolverCell cell[9][9];			// sudoku grid values. If the cell is initally empty the value is 0.
private:
	SudSolverCell* GetWrongCell(int celly, int cellx);
	void PrepareRecursionOrder(void);
	void MixRecursionOrder(void);
	BOOL Step1(void);
	BOOL Step2(void);
	BOOL BruteForce(int step);
	BOOL IsSolvable(void);

	static CellOrder m_cellOrder[81];
	int m_BruteForceStep;
};

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Skilja
Croatia Croatia
Programmer since 1994.

Comments and Discussions