Click here to Skip to main content
15,886,806 members
Articles / Desktop Programming / WPF

WPF Diagram Designer - Part 3

Rate me:
Please Sign up or sign in to vote.
4.96/5 (245 votes)
29 Feb 2008CPOL4 min read 665K   22.8K   571  
Connecting items
using System.Collections.Generic;
using System.Windows;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;

namespace DiagramDesigner
{
    public class ConnectorAdorner : Adorner
    {
        private PathGeometry pathGeometry;
        private DesignerCanvas designerCanvas;
        private Connector sourceConnector;
        private Pen drawingPen;

        private DesignerItem hitDesignerItem;
        private DesignerItem HitDesignerItem
        {
            get { return hitDesignerItem; }
            set
            {
                if (hitDesignerItem != value)
                {
                    if (hitDesignerItem != null)
                        hitDesignerItem.IsDragConnectionOver = false;

                    hitDesignerItem = value;

                    if (hitDesignerItem != null)
                        hitDesignerItem.IsDragConnectionOver = true;
                }
            }
        }

        private Connector hitConnector;
        private Connector HitConnector
        {
            get { return hitConnector; }
            set
            {
                if (hitConnector != value)
                {
                    hitConnector = value;
                }
            }
        }

        public ConnectorAdorner(DesignerCanvas designer, Connector sourceConnector)
            : base(designer)
        {
            this.designerCanvas = designer;
            this.sourceConnector = sourceConnector;
            drawingPen = new Pen(Brushes.LightSlateGray, 1);
            drawingPen.LineJoin = PenLineJoin.Round;
            this.Cursor = Cursors.Cross;
        }

        protected override void OnMouseUp(MouseButtonEventArgs e)
        {
            if (HitConnector != null)
            {
                Connector sourceConnector = this.sourceConnector;
                Connector sinkConnector = this.HitConnector;
                Connection newConnection = new Connection(sourceConnector, sinkConnector);

                // connections are added with z-index of zero
                this.designerCanvas.Children.Insert(0, newConnection);
            }
            if (HitDesignerItem != null)
            {
                this.HitDesignerItem.IsDragConnectionOver = false;
            }

            if (this.IsMouseCaptured) this.ReleaseMouseCapture();

            AdornerLayer adornerLayer = AdornerLayer.GetAdornerLayer(this.designerCanvas);
            if (adornerLayer != null)
            {
                adornerLayer.Remove(this);
            }
        }

        protected override void OnMouseMove(MouseEventArgs e)
        {
            if (e.LeftButton == MouseButtonState.Pressed)
            {
                if (!this.IsMouseCaptured) this.CaptureMouse();
                HitTesting(e.GetPosition(this));
                this.pathGeometry = GetPathGeometry(e.GetPosition(this));
                this.InvalidateVisual();
            }
            else
            {
                if (this.IsMouseCaptured) this.ReleaseMouseCapture();
            }
        }

        protected override void OnRender(DrawingContext dc)
        {
            base.OnRender(dc);
            dc.DrawGeometry(null, drawingPen, this.pathGeometry);

            // without a background the OnMouseMove event would not be fired
            // Alternative: implement a Canvas as a child of this adorner, like
            // the ConnectionAdorner does.
            dc.DrawRectangle(Brushes.Transparent, null, new Rect(RenderSize));
        }

        private PathGeometry GetPathGeometry(Point position)
        {
            PathGeometry geometry = new PathGeometry();

            ConnectorOrientation targetOrientation;
            if (HitConnector != null)
                targetOrientation = HitConnector.Orientation;
            else
                targetOrientation = ConnectorOrientation.None;

            List<Point> pathPoints = PathFinder.GetConnectionLine(sourceConnector.GetInfo(), position, targetOrientation);

            if (pathPoints.Count > 0)
            {
                PathFigure figure = new PathFigure();
                figure.StartPoint = pathPoints[0];
                pathPoints.Remove(pathPoints[0]);
                figure.Segments.Add(new PolyLineSegment(pathPoints, true));
                geometry.Figures.Add(figure);
            }

            return geometry;
        }

        private void HitTesting(Point hitPoint)
        {
            bool hitConnectorFlag = false;

            DependencyObject hitObject = designerCanvas.InputHitTest(hitPoint) as DependencyObject;
            while (hitObject != null &&
                   hitObject != sourceConnector.ParentDesignerItem &&
                   hitObject.GetType() != typeof(DesignerCanvas))
            {
                if (hitObject is Connector)
                {
                    HitConnector = hitObject as Connector;
                    hitConnectorFlag = true;
                }

                if (hitObject is DesignerItem)
                {
                    HitDesignerItem = hitObject as DesignerItem;
                    if (!hitConnectorFlag)
                        HitConnector = null;
                    return;
                }
                hitObject = VisualTreeHelper.GetParent(hitObject);
            }

            HitConnector = null;
            HitDesignerItem = null;
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Austria Austria
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions